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View Full Version : Skullgirls delayed



wraggster
September 29th, 2011, 00:08
Skullgirls, the 2D indie fighting game that was due for Xbox Live Arcade and PlayStation Network this year, has been delayed until early 2012.
In a post on the game's official blog, lead designer Peter Bartholow explains that the addition of several new features means Skullgirlswill not be released until the first three months of next year.
"Development is proceeding apace, and we'll announce a firm release date as soon as we can," he writes. "The vagaries of digital distribution and the submission process make that impossible at this point, but Skullgirls should be launching early in the first quarter of 2012.
"There are a lot of reasons behind the delay, but the over-riding one is that we're just trying to make the best game we can. As tournament attendees and forum-goers know, we’ve done extensive tweaking and added new features based on community feedback.
"While many of these things are individually small, they add up over time and can delay other tasks. Some companies call this feature creep, but we call it the extra polish that takes a game from good to great."
Designed by a competitive fighting game player and developed with the tournament scene in mind, Skullgirls sports a host of features missing from other fighting games. Our favourite is the requirement to hold down start for a full quarter of a second to pause the game, designed to prevent accidental pauses which, in tournaments, mean forfeiting the round.

http://www.next-gen.biz/news/skullgirls-delayed