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View Full Version : Capcom admits impact of PSN DRM has been minimal



wraggster
September 30th, 2011, 22:29
Capcom has admitted that the controversial always-on DRM it has used in recent PlayStation Network releases has had little impact, with the publisher saying it had proven "as much a hindrance as a help."
US vice president Christian Svensson told Eurogamer: "Sony has a form of network DRM that we have chosen to use on a couple of titles, really as much as an experiment as anything else, to see what the impact was.
"[The results were] inconclusive, frankly. As far as we can tell, it neither helped nor hindered us. We continue to look at it on a case-by-case basis."
Capcom apologised last year (http://www.next-gen.biz/news/capcom-apologises-final-fight-drm) for its failure to make clear pre-purchase that the PSN release of Final Fight: Double Impactrequired a constant internet connection to be played. It then used similar measures for the release in February of Bionic Commando Rearmed 2 (http://www.next-gen.biz/news/capcom-drm-returns-psn), though that only required a connection when the game was first booted up.
The publisher was therefore the subject of criticism during the six-week PSN outage earlier this year, during which both games were unplayable. It r (http://www.next-gen.biz/news/capcom-backtracks-pc-drm)emoved DRM from the PC release of (http://www.next-gen.biz/news/capcom-backtracks-pc-drm) Super Street Fighter IV: Arcade Edition (http://www.next-gen.biz/news/capcom-backtracks-pc-drm) following a user backlash when it was revealed that offline players were limited to 15 of 39 characters.

http://www.next-gen.biz/news/capcom-admits-impact-psn-drm-has-been-minimal