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View Full Version : Glitch64 SVN r256



wraggster
October 9th, 2011, 22:54
via http://www.emucr.com/2011/10/glitch64-svn-r256.html

Glitch64 SVN r256 (http://www.emucr.com/) is released. GlideHQ (http://www.emucr.com/) is a realtime texture enhancer library with hi-resolution texture pack support for Glide64 (http://www.emucr.com/). Glitch64 (http://www.emucr.com/) is the recommended Glide3x (http://www.emucr.com/) wrapper for Glide64 (http://www.emucr.com/), the Glide video plugin for N64 emulators (http://www.emucr.com/). It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.

Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.

Glitch64 SVN changelog: (http://www.emucr.com/)
r255
Fix line width calculation in line3d. Fixed issue 276: glover 2 intro error.
r256
Force alpha dithering for Castlevania. fixed Issue 264: Particle effect missing in Castlevania.

http://code.google.com/p/glidehqplusglitch64/