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View Full Version : Carmack: "We do not see the PC as the leading platform for games"



wraggster
October 10th, 2011, 23:46
Bethesda has released a PC patch for id's FPS Rage (http://www.next-gen.biz/filter/all/tags/522) which fixes a number of driver-related bugs and adds new advanced graphics settings.
"We knew that all older AMD drivers, and some Nvidia drivers would have problems with the game, but we were running well in-house on all of our test systems," id software co-founder John Carmackadmitted to Kotaku (http://kotaku.com/5847761/why-was-the-pc-launch-of-rage-such-a-cluster). "When launch day came around and the wrong driver got released, half of our PC customers got a product that basically didn't work."
Updates include VSync, Texture Cache and Anisotropic Filter options. The full, extensive list of changes can be viewed on the Steam website (http://store.steampowered.com/news/6464/). While Carmack believes that the PC still provides the best platform for ambitious development, its market share relative to PS3 and Xbox 360 make it less viable to concentrate on.
"We do not see the PC as the leading platform for games," Carmack continues. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly ten times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it.
"Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform ten times as powerful would be an inferior product in almost all cases."
Rage debuted at number two (http://www.next-gen.biz/news/fifa-12-holds-top-spot-uk-chart) in the UK all-formats software chart this week.

http://www.next-gen.biz/news/carmack-we-do-not-see-pc-leading-platform-games