wraggster
October 19th, 2011, 02:26
http://www.blogcdn.com/www.joystiq.com/media/2011/10/sc51018.jpg (http://www.joystiq.com/2011/10/18/how-cyberconnect2-became-a-soulcalibur-5-collaborator/)CyberConnect2 has movie-making experience from working on a CG .hack movie, and it's that experience -- including motion capture expertise -- that drew Namco Bandai to the developer for Soulcalibur V (http://www.joystiq.com/2011/09/23/soulcalibur-5-story-mode-crafted-by-asuras-wrath-dev-cyberconn/). "I was approached by Namco almost two years ago," CEO and Naruto cosplayer (http://www.joystiq.com/2011/07/05/cyberconnect2-loves-naruto-this-much/) Hiroshi Matsuyama told Gamasutra (http://www.gamasutra.com/view/feature/6512/much_more_than_naruto_catching_up_.php). "I knew they were working on Soulcalibur V, and they asked for help in the visual side of the game. The fighting gameplay was handled by their own team, and they just needed help in the visuals of the game, because they wanted to add more to the dramatization of the game."
CyberConnect 2 did storyboarding and motion capture for the fighter. Matsuyama said that the motions have a CC2 look. "The actions look a little like in Naruto, in the sense that the motion doesn't look like we used motion-capture," he said. "In that sense, I think the game looks like it's been done by us."
Matsuyama also said that Epic is surprised by CC2's use of Unreal Engine 3 forAsura's Wrath (http://joystiq.com/game/asuras-wrath). He said it's "difficult" to make a cinematic action game in an engine designed primarily for shooters, but there's something like that for every engine. "I think the tools don't matter," he said. "And, a perfect engine doesn't exist. There's always something that's difficult to do with every tool."
http://www.joystiq.com/2011/10/18/how-cyberconnect2-became-a-soulcalibur-5-collaborator/
CyberConnect 2 did storyboarding and motion capture for the fighter. Matsuyama said that the motions have a CC2 look. "The actions look a little like in Naruto, in the sense that the motion doesn't look like we used motion-capture," he said. "In that sense, I think the game looks like it's been done by us."
Matsuyama also said that Epic is surprised by CC2's use of Unreal Engine 3 forAsura's Wrath (http://joystiq.com/game/asuras-wrath). He said it's "difficult" to make a cinematic action game in an engine designed primarily for shooters, but there's something like that for every engine. "I think the tools don't matter," he said. "And, a perfect engine doesn't exist. There's always something that's difficult to do with every tool."
http://www.joystiq.com/2011/10/18/how-cyberconnect2-became-a-soulcalibur-5-collaborator/