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GPF
September 26th, 2006, 16:20
XrickDS has been updated to fix the flashing sprite problem by Webez on efnet's #mellowdsdev. I have updated the binary and source on my website.

http://gpf.dcemu.co.uk/xrickds.shtml

Troy(GPF)
http://gpf.dcemu.co.uk

Kasimir2007
October 22nd, 2006, 18:15
I have tested Xrick !!!!

Ahhhhh ! to remember ..... On Amiga.

Great Works. Thanks for the back in the past. and this game don't age !

j3rk
January 24th, 2007, 06:01
Any chance of adding support for Rick Dangerous 2? That was my favorite. Is it just a question of replacing data, or is there more to it? It seems like the games play nearly identically.

GPF
January 26th, 2007, 04:09
Any chance of adding support for Rick Dangerous 2? That was my favorite. Is it just a question of replacing data, or is there more to it? It seems like the games play nearly identically.

The code was designed around the Rick Dangerous 1, the author ripped the graphics from I think the old atari version if I remember right, so not sure if it would be possible or feasable.

Troy(GPF)

Christuserloeser
January 27th, 2007, 03:18
Do you think you could also port it to Dreamcast - or maybe update IMR's XRickDC port ? It suffered quite a bit from a bad sampling rate in sound playback.

GPF
January 28th, 2007, 04:33
if I remember right I think either IMR port or metafox port was the source that I ported to the ds, but I ripped out all the SDL code so it wouldn't be easy to bring back to the dreamcast.

Maybe just a recompile of the old code, with the new SDL libs might improve it?

Troy(GPF)

Christuserloeser
January 28th, 2007, 05:56
Maybe just a recompile of the old code, with the new SDL libs might improve it?

Yeah, I am sure this might be worth a try :)

j3rk
April 26th, 2007, 00:16
The code was designed around the Rick Dangerous 1, the author ripped the graphics from I think the old atari version if I remember right, so not sure if it would be possible or feasable.

Troy(GPF)

There is a Windows port of Rick Dangerous 2 now: http://www.retroremakes.com/forum2/photoplog/index.php?n=121

It works pretty well. I don't know if this (or perhaps the author,) could be of any help, (or if you even have the time,) but I thought I'd hand you the link just in case.

ahahah
August 18th, 2008, 22:55
hello, how can we save our progression in the game please?

GPF
August 20th, 2008, 07:52
hello, how can we save our progression in the game please?

I'd recommend updating to Alekmaul's updated 2.0 port which I believe has saving working.
http://www.portabledev.com/pages/ds/jeuxdev.-perso/xrickds.php

Troy(GPF)

ahahah
August 20th, 2008, 19:15
thanks but in alekmaul's version there is not infinite lives and ammo,

(and i don't find any save option :( )