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wraggster
September 28th, 2006, 17:13
Via Gamestop (http://us.gamespot.com/news/6158895.html)

Citing sister publication Official PlayStation Magazine as its source, 1Up today is reporting that Bethesda Softworks' PC and Xbox 360 open-world role-playing game is headed for both the PlayStation Portable and the PlayStation 3. The article states that the PS3 edition of the game will include new content, including the introduction of the Knights of the Nine, a new faction that players will be able to join, much as they would the Fighter's Guild or the Dark Brotherhood. The PS3 version will also have new characters, locations, armor, and weapons.

As for the PSP version of the game, it apparently isn't a straight port. The game will reportedly be called The Elder Scrolls Travels: Oblivion, and will be set in a different place than its home console and PC brethren. The Elder Scrolls Travels is the same designation given to versions of previous portable Elder Scrolls games that appeared on mobile phones and the Nokia N-Gage.

The PSP and PS3 editions of the games were first rumored in April, when a poster on a gaming message board revealed what he said was a Bethesda "release list," with Oblivion set for a November 6 release on the two systems. Rumors were stoked again in July when a product listing for Oblivion on PS3 showed up on GameStop.

No release dates were given for the two games.

mat_dizzy
September 28th, 2006, 17:21
first post :p

oh wow thats b*oody amazing news!

:D

The_Ultimate_Eggman
September 28th, 2006, 17:25
Didnt enjoy the pc version so stick it !!! YAWN.

Mr.Denny
September 28th, 2006, 17:27
Meh

The 360 version was great but i got bored pretty quickly :(

S34MU5
September 28th, 2006, 18:04
this has being on the main page for quite a while i saw it in skul (i can get on pretty much all dcemu u ones except the psp page. PSP HATERS!)
anyway this games is good but might and magic looks 10x better

ACID
September 28th, 2006, 18:05
This will be the greates game for the PSP well this and YU-GI-OH

F9zDark
September 28th, 2006, 18:13
Meh

The 360 version was great but i got bored pretty quickly :(

Need the PC version man, with mods, the PC version can hold your attention for a long time. User made mods is what keeps me playing, adding all sorts of new possibilities.


This is good news and mirrors what I said months ago about Oblivion being impossible to port(directly) to the PSP. I cannot wait for this, because, quite frankly, I am tired of all the Japanese RPGs on the PSP. Bring us some good ol' American style hack-n-slash!

Mourningstar
September 28th, 2006, 19:14
Ill probably get the PSP version...

Dont care about a PS3 got it for 360.....cant wait to see how bad the PS3 version looks....

The_Ultimate_Eggman
September 28th, 2006, 19:30
Need the PC version man, with mods, the PC version can hold your attention for a long time. User made mods is what keeps me playing, adding all sorts of new possibilities.


This is good news and mirrors what I said months ago about Oblivion being impossible to port(directly) to the PSP. I cannot wait for this, because, quite frankly, I am tired of all the Japanese RPGs on the PSP. Bring us some good ol' American style hack-n-slash!
LOL dude the pc version was still crap !! hated it !!!

F9zDark
September 28th, 2006, 19:35
Ill probably get the PSP version...

Dont care about a PS3 got it for 360.....cant wait to see how bad the PS3 version looks....

Why would it look bad? It will look better than the 360 version because the PS3 is far superior in terms of CPU power, graphics and memory...

F9zDark
September 28th, 2006, 19:40
LOL dude the pc version was still crap !! hated it !!!

Don't blame the PC version; it was Bethesda's sellout to the console crowd that made the PC version suck out of the box. Mods have brought the game to the glory that was Morrowind (a game made for PC first and foremost...)

If Oblivion sucked it was because Microshit got their greedy paws on Bethesda's balls and demanded them to make Oblivion for the 360 first. :mad:

Emeriastone
September 28th, 2006, 20:09
Silly Bethesda, denying the existance of your new projects for the purpose of hype and excitement is for kids.

The_Ultimate_Eggman
September 28th, 2006, 20:12
If Oblivion sucked it was because Microshit got their greedy paws on Bethesda's balls and demanded them to make Oblivion for the 360 first. :mad:[/QUOTE]
TOTALLY agree dude was a pc game tailored to suit a console !!! M$ have ALOT to answer for this been the least of thier crimes.

Xiofire
September 28th, 2006, 20:27
Kinda disappointed i bought the 360 version, cus of all the extra content that will be in this version. :(
-Xiofire

partyman
September 28th, 2006, 20:35
Why would it look bad? It will look better than the 360 version because the PS3 is far superior in terms of CPU power, graphics and memory...

*titter*

I'll believe it when I see it. ;)

Makaveli777
September 28th, 2006, 20:35
lol man oblivion was some people reason for getting a 360 people was always saying to me ps3 will suck because it doesnt have oblivion. Like one game mkes a console good any way. Now it has oblivion and more exclusive games too bad about the high price still though. :(

Muhu
September 28th, 2006, 20:42
Cant wait to play this on psp! :D

Mourningstar
September 28th, 2006, 20:42
Why would it look bad? It will look better than the 360 version because the PS3 is far superior in terms of CPU power, graphics and memory...
Less video RAM and weaker graphics card FTW!:cool:

Mourningstar
September 28th, 2006, 20:47
Don't blame the PC version; it was Bethesda's sellout to the console crowd that made the PC version suck out of the box. Mods have brought the game to the glory that was Morrowind (a game made for PC first and foremost...)

If Oblivion sucked it was because Microshit got their greedy paws on Bethesda's balls and demanded them to make Oblivion for the 360 first. :mad:
If you want to blame someone blame Bethesda because Microsoft didnt have a damn thing to do with Oblivion...

When Bethesda first announced Oblivion they said it was for PC and NEXT GEN CONSOLES....that includes 360 and PS3....it was ALL Bethesdas decisions to make it for consoles....

Besides if MS had anything to do with it you could bet your sweet ass it wouldnt be on PS3!:rolleyes:

vladiftodi
September 28th, 2006, 21:12
this means that it wont be port of pc? thats bad :(

MaxSMoke
September 29th, 2006, 00:16
I would say that reading posts from people on this forum saying "Oblivion sucks" would make me question the intelligence of people that post here, but considering all of the other posts I've seen, it's clear that most intelligent posters have left this forum long ago. It would appear as if they have been replaced by pre-pubescent sheep.

Oblivion is one of the best RPG EVER.

And, if they can clean up all of the technically problems the N-Gage version had, and add in some new gameplay, this might be the *BEST* RPG to ever grace the PSP. I don't usually like long RPG's, but I clocked over 130 hours playing Oblivion. Once you get into it, it's insane the number of things you can do and the depth underneith. I would hope some of the children here would spend more then 10 minits with it. I'm certain they'd be surprised by all they missed.

goaliedude
September 29th, 2006, 00:59
wat i hear sum o you saying the xboxx 360/pc 1 wasnt that good? THAT GAME IS AWSOME NO QUESTION!

TheTruth345
September 29th, 2006, 01:39
Oblivion on the 360 was awesome!!! i have over 120 hours and the game is like endless

F9zDark
September 29th, 2006, 05:31
If you want to blame someone blame Bethesda because Microsoft didnt have a damn thing to do with Oblivion...

When Bethesda first announced Oblivion they said it was for PC and NEXT GEN CONSOLES....that includes 360 and PS3....it was ALL Bethesdas decisions to make it for consoles....

Besides if MS had anything to do with it you could bet your sweet ass it wouldnt be on PS3!:rolleyes:

MS wanted Oblivion ready for 360 launch; considering MS's practices back in the day with Gateway and Compaq computers and Netscape, its no surprise that MS bullied Bethesda into making it for 360 first. Proof of this? The control options list Thumbsticks as look and move controls. That wouldn't be there if Bethesda made it for PC first.

And about those specs:

PS3 specs from here:http://ps3.ign.com/articles/614/614682p1.html


May 16, 2005 -

Product Name: PlayStation 3

Logo: PLAYSTATION(R)3

CPU: Cell Processor

PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
Total floating point performance: 218 GFLOPS

GPU: RSX @550MHz

1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines

Sound:

Dolby 5.1ch, DTS, LPCM, etc. (Cell-based processing)

Memory:

256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz

System Bandwidth:

Main RAM -- 25.6GB/s
VRAM -- 22.4GB/s
RSX -- 20GB/s (write) + 15GB/s (read)
SB -- 2.5GB/s (write) + 2.5GB/s (read)

System Floating Point Performance:

2 TFLOPS

Storage:

Detachable 2.5" HDD slot x 1

I/O

USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1

Communication:

Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)

Controller:

Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)

AV Output

Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1

Disc Media:

CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE



Xbox360 specs from here: http://xbox.about.com/od/xbox2/a/xbox360specs.htm


Custom IBM Power-PC Based CPU

* Three symmetrical cores running at 3.2 GHz each
* Two hardware threads per core; six hardware threads total
* VMX-128 vector unit per core; three total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache

CPU Game Math Performance

* 9 billion dot product operations per second

Custom ATI Graphics Processor

* 500MHz processor
* 10 MB of embedded DRAM
* 48-way parallel floating-point dynamically scheduled shader pipelines
* Unified shader architecture

Polygon Performance

* 500 million triangles per second

Pixel Fill Rate

* 16 gigasamples per second fill rate using 4x MSAA

Shader Performance

* 48 billion shader operations per second

Memory

* 512 MB of GDDR3 RAM
* 700 MHz of DDR
* Unified memory architecture

Memory Bandwidth

* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus

Overall System Floating Point Performance

* 1 teraflop

Storage

* Detachable and upgradeable 20GB hard drive
* 12x dual-layer DVD-ROM
* Memory Unit support starting at 64 MB

I/O

* Support for up to four wireless game controllers
* Three USB 2.0 ports
* Two memory unit slots

Optimized for Online

* Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
* Built-in Ethernet port
* Wi-Fi ready: 802.11a, 802.11b, and 802.11g
* Video camera ready

Digital Media Support

* Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
* Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
* Ability to rip music to the Xbox 360 hard drive
* Custom playlists in every game
* Built-in Media Center Extender for Windows XP Media Center Edition 2005
* Interactive, full-screen 3-D visualizers

High-Definition Game Support

* All games supported at 16:9, 720p, and 1080i, anti-aliasing
* Standard-definition and high-definition video output supported

Audio

* Multi-channel surround sound output
* Supports 48KHz 16-bit audio
* 320 independent decompression channels
* 32-bit audio processing
* Over 256 audio channels

System Orientation

* Stands vertically or horizontally

Customizable Face Plates

* Interchangeable to personalize the console

Maybe About.com has it wrong, but that 10MB embedded memory under the ATI Graphics Processor portion is looking pretty bad, if thats correct. I concede though, that sounds terribly wrong, but 512 total memory given to both CPU and graphics just isn't that great either.

Also, the PS3's graphics core is 50 mhz faster than the X360 and has 256mb of memory devoted to it. Also the ram devoted to system memory runs at a blazing 3.2 ghz, as opposed to X360's 700mhz memory.

LloydKansas
September 29th, 2006, 10:51
I'm definitely psyched about the PSP version. Although it'll likely end up as a top-down instead of first-person, I can't wait to see what extra story elements they add to it. I've been playing the 360 version off and on since the release, I love the game to death, and I'm hoping they can work something out with the PS3 version's new content finding its way to the 360 version, at least most of it, on Marketplace (and it better be free too! lol)

F9zDark
September 29th, 2006, 15:35
I'm hoping they can work something out with the PS3 version's new content finding its way to the 360 version, at least most of it, on Marketplace (and it better be free too! lol)

I am kinda hoping they don't, because exclusivity is what makes games prosper when they are ported from one system to another. Oblivion had its run on the X360 and now it needs that extra content to make it a game wanted for the PS3.

I have the PC version and I am not limited to the constraints of any of the original content; I can add whatever, whenever, however I want because of the release of the Construction Set.

There are mods for just about everything you can think of and I think Bethesda would be stupid to release their additional PS3 content for download online(read: purchase) because then what motivation does a PC or X360 owner, who also wants a PS3 has at buying the game for the PS3?

It would be self-defeating; 10 USD for the added content doesn't quite equal the amount of time and money spent developing a PS3 port of the game.

spudd_aus
September 30th, 2006, 01:40
Why would it look bad? It will look better than the 360 version because the PS3 is far superior in terms of CPU power, graphics and memory...

Do u really think that they will upgrade the graphics and performance from the 360 version for the PS3 port? But i agree that it would not look worse than 360 release.

F9zDark
September 30th, 2006, 01:51
Who knows at this stage of the game. Adding new content is significanltly easy, but as with mods show, the game engine is capable of huge texture resolutions, which are 'cheap' ways at getting better graphics without alot of work.

They could do this easily on the PS3 version, just swap out the old textures for the new textures.

odino
October 6th, 2006, 16:05
The first scan: