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View Full Version : PSPTex 1.04



wraggster
October 1st, 2006, 11:01
New release from hitchhikr (http://perso.orange.fr/franck.charlet/)

PSPTex is a save plugin for GIMP 2.2.x & 2.3.x allowing to create textures for the PlayStation Portable.

It can save raw RGBA (5650, 5551, 4444 or 8888) & indexed (T4, T8) textures (with 5650, 5551, 4444 or 8888 palette modes support) as well as DXTC (DXT1, DXT3, DXT5) compresssed ones, it supports the PSP textures swizzle mode and can generate mipmaps, it also have a color key feature to handle transparency and can convert grayscale pictures into alpha channel only textures.

v1.04:
- Fixed DXT1 compression and DXT3 fetching issues.
- Added an option to save pictures datas and palettes as source codes.

Download and Give Feedback Via Comments

mesosade
October 1st, 2006, 12:26
though ppl might not realise it this is great for many 3d games like IRIS!

mr_nick666
October 1st, 2006, 12:41
though ppl might not realise it this is great for many 3d games like IRIS!

I'll probably never be able to use it but it sounds really usefull :o Anything to speed up the development process is a good thing :)

S34MU5
October 1st, 2006, 14:57
yeh this will be usefull to many.

Sk8.4.Life
October 1st, 2006, 20:37
Why GIMP? It's just a crappy freeware version of photoshop CS basically. I used to own it on my mac before I got photoshop and they look exactly the same, but GIMP's harder to work with and has what almost seem like work-around features compared to photoshop.

blackrave
October 1st, 2006, 22:58
Well, many people may not afford an expensive program like Photoshop, and some people only use open source programs, like GIMP, so I think this is good.
But a Photoshop plugin would be great also.

pspwog
October 2nd, 2006, 04:17
wat file do u put it in to mak it work!!

pspwog
October 2nd, 2006, 04:19
If any body on this plz tell me anythn plz!!!*

pspwog
October 2nd, 2006, 04:22
helo wich file do u put it in!!!
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