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View Full Version : NDS: Lego Star Wars 2 Review



wraggster
October 1st, 2006, 19:26
WhiteX from Emulation 64 (http://www.emulation64.com/reviews/37888/) has posted a review of Lego Star Wars 2 for the Nintendo DS:

Heres an excerpt:


Lego Star Wars remounts the Star Wars movies entirely with very funny Lego parts, last yearīs Lego Star Wars appeared on Home consoles, GBA and PC platforms with solid graphics and larger than life characterizations, now, the plastic dudes are back for one more round with the first three movies and a rather troublesome DS version.

Presentation/graphics 7

The presentation is very good, thereīs a hub zone located on the Tatooine cantina where you can see the little guys doing a lot of funny things, all graphics look polished and both friends and foes are very well drawn on their Lego doll counterparts, the game is full 3D with little to be ashamed of itīs big brothers, aside from the bugs.

Yes, this version shows a lot of unnecessary bugs, mostly graphical, and it is quite hard to overlook them, I mean, you have it all, dissapearing characters, missing scenarios, "ghost walls", garbled graphics, you name it, if it is a graphic bug, it is there.

Music/sound effects 7

All the cool Star Wars songs are here but not with their origina renditions but "video game-ized" versions, not the worst thing in the world but it could have been much cooler, the sound effects are the original ones, so a lightsaber looks and sounds like a lightsaber.

Gameplay 7

it is quite the same of last yearīs, you go around beating the empire trooper by trooper using the good guys of the Star Wars universe packed in groups with each having unique features that prove themselves useful on different areas of various stages located around the three movies, you solve some simple puzzles using the force of Jedi characters to make way for a blaster wielding person to use a towing cable to lift themselves up to a control that makes a platform for your Jedi double jump on it, i guess you already got the idea.

Oh! there are ship controlling segments too and they are not the best thing in the world, the ships control is jerky, not very intuitive and the stages are very uninspired with a feeling that you donīt really know what to do, that feeling by the way permeates the "on foot" segments as well.

Full review here --> http://www.emulation64.com/reviews/37888/

Video_freak
October 1st, 2006, 19:27
I thought it would get better ratings then that...
I'll still get it though. :)

firstknight
October 2nd, 2006, 02:03
well i played it.. but got confused.. so i stoped playing it...

CampaKaze
October 2nd, 2006, 21:19
:( i thot this game would do better

GinaWrite
October 13th, 2006, 14:27
Just my $0.02...

ep 4) Droids can fly the exact amount they need to and not a fraction of a second more - expect to fall a lot. I'm stuck on the 2nd level.

ep 5) Probe droids are fast and annoying. Trying to trip an imperial walker with a probe droid nearby usually ends with the line stuck to the droid.

ep 6) This is the one where things disappear a lot. I'm stuck on the first level.

The most fun I have with this is running around the cantina slapping and shooting. This ranks #1 in my list of cartridges that needed more playtesting before release.

Gina