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View Full Version : Daedalus X64 rev.736



wraggster
November 6th, 2011, 23:44
via http://www.psp-ita.com/4746-227-Daedalus_X64_rev736.html#com

New release for Daedalus X64, currently the only application for the PSP can emulate the Nintendo 64, Nintendo 64-bit market began in the mid-nineties. The update today brings the program to review 736 that takes the best from some previous releases.



The build 736 of Daedalus X64 is primarily intended to remedy an oversight builds from 446 to 473. The main improvements concern the graphics library and other S2DEX. Following partial changelog and download link. NOTE: We remind all users that the ROMs (backup cartridge game) the same policy on "warez" taken with regard to ISO, CSO and backup materials protected by copyright in general.



[Additional info: Changelog and download]

.: Changelog :.
Revision r736

Revision: 473
Author: Salvy
- Simplified ObjLoadTxtr abit
Revision: 472
Author: Corn
- Optimized Yoshi memrect for a small speed up when moving
- Fixed compile warning in S2DEX
Revision: 471
Author: Salvy
- forgot this
Revision: 470
Author: Salvy
- Implemented S2DEX ObjRectangleR (untested, I can't find any game taht uses it.. but it should work fine)
Note : All S2DEX funcs are now implemented, S2DEX is fully supported :)
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