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View Full Version : No 'always-on' DRM for Assassin's Creed: Revelations



wraggster
November 11th, 2011, 00:16
http://www.blogcdn.com/www.joystiq.com/media/2011/08/acrspsc13hdeziostealthinsnow_530x298.jpg (http://www.joystiq.com/2011/11/10/no-always-on-drm-for-assassins-creed-revelations/)
Ubisoft's always on-again, off-again relationship with its restrictive DRM policies is "off-again" for Assassin's Creed: Revelations. Rock Paper Shotgun (http://www.rockpapershotgun.com/2011/11/10/oh-but-some-good-ass-rev-news-drm/)reports word from the publisher that it will activate an initial check the first time the game boots up -- and then players are good to go with offline play.

The publisher gave the Assassin's Creed series a break from its always-on DRMafter the first sequel (http://www.joystiq.com/2010/02/19/ubisoft-explains-assassins-creed-2-pc-drm-restrictions/), with last year's Brotherhood spared the inconvenience (http://www.joystiq.com/2011/02/22/ac-brotherhood-murders-always-on-drm-stalks-pc-on-march-22/). Meanwhile, other Ubisoft products, like Driver: San Francisco (http://www.joystiq.com/2011/07/27/pc-version-of-driver-san-francisco-needs-permanent-internet-con/) and From Dust (http://www.joystiq.com/2011/09/09/psa-from-dust-patch-now-available-on-pc-removes-ubi-drm/), have been burdened with the internet-required protection at launch.

Well, at least one thing remains consistent in the social contract between Ubisoft and PC players: there's no sign of the publisher halting its predictable staggering (http://www.joystiq.com/2011/09/29/assassins-creed-revelations-delayed-until-december-on-pc/) of console and PC launches.

http://www.joystiq.com/2011/11/10/no-always-on-drm-for-assassins-creed-revelations/