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View Full Version : Free Heroes2 Engine 20111109



wraggster
November 15th, 2011, 12:36
News via http://www.aep-emu.de/

Free Heroes2 Engine (http://sourceforge.net/projects/fheroes2/) is a free implementation of Heroes of the Might and Magic II engine using SDL (http://www.libsdl.org/).

Quote:
Nov, 09, 2011 (2693 rev.)

Added: option: "world: Wind/Water Mills can be captured"
Added: option: "world: guardian objects gets +2 defense"
Added: option: "world: use enhanced artifact info dialog"
Fixed: AI: on water action, add pre battle action
Fixed: game: redraw status window, after join troop
Fixed: game: add save Kingdom::last_lose_hero object
Fixed: game: shipyard redraw order for necr castle
Fixed: world: place monster count MonthOfMonster
fixed: world: army GetSurrenderCost
Fixed: world: more passable objects
Fixed: world: maps events correct
Fixed: world: update UltimateArtifact
Fixed: world: WeekOf/MonthOf grown
Fixed: world: artifacts exempt MovePts/half damage/spell cost/double effects
Fixed: heroes: visiting objects: Buoy, Sirens, Mermaid, Skeleton
Fixed: heroes: cast DD - spell point decrease
Fixed: heroes: new day - regenerate sp
Fixed: battle: damage info limit coord
Fixed: battle: redraw troop with catapult
Fixed: battle: genie ability, genie attack, huge damage
Fixed: battle: log window show correct
Fixed: battle: popup attack dialog