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View Full Version : TTR v0.7b Released! *Kxploited, No Lua Player Needed*



Freshmilk
October 15th, 2006, 15:08
Welcome to my 7th release of TTR.

I'd like to mention that it is indeed kxploited, so there is no damn luaplayer needed!

Okay, so now its time for a brief overview of the Game:
TTR stands for Table Top Rally, which is like your average Car-Dodging style game plus one. Rather than having the same boring old layout everytime you play, there are new cars, interchangeable backgrounds and cool music. If none of these appeal to you, everything I just mentioned can be custimized and changed with the minimum of effort, in 5 minutes, to make the game look and feel just how it should. And with our new feature, custom cars, the game's already limitless boundries are stretched even further.

This is basically the perfect game for the office, on the road, or having a wee, for an addictive fast-paced thrill game as you swere and dodge to avoid a firey death at the hands of oncoming traffic. Read on to find out more.

Phew, you'd think i'm actually trying to sell you this thing!

Anyways, nwo that we've heard what the game is all about, lets look at some screenshots of the new features included in this release of Table Top Rally:

http://img178.imageshack.us/img178/4961/snap0001cu4.png

http://img178.imageshack.us/img178/1787/snap0003vr3.png

Lol, amazing, isn't it?
:)

Okay, now that we have a basic idea of what the game is, lets look at whats new to this version:

- New Re-Vamped Soundtrack
- Custom Music
- Music Management (To set your music)
- Movement Management (How fast or slow your car moves)
- Improved Collision detection for Intersection
- Fixed Intro Credits
- Fixed white boxes on some of the cars
- Highscores (Hopefully) Fixed
- Once again, new GFX courtesy of PSP_Bling
- Compatible with windows lua! (if you run the Game.lua first)

It's hard for me to keep track of everything new in this release, theres too much to remember, so if I've missed something please tell me!

Now its time to say thanks to everyone that made this version possible, espcially my partner Skate_3214, who basically did everything but the coding. If you didn't know, Skate_3214 is now my partner for this project and will continue to help me with versions to come. Also, whilst i'm here, i might as well apologize to long delays on this release, we just had to make sure that everything was perfect for all you TTR fans :)

Thanks for playing, and have fun, but remember;
Tell us your comments and Suggestions, they're always appreciated!

Download and Give Feedback Via Comments

S34MU5
October 15th, 2006, 15:28
Sold!

lamo_PSP_king
October 15th, 2006, 15:30
what do u mean sold? this game is excellent ty very much for the update freshmilk and skate

valar
October 15th, 2006, 15:49
the gameplay is good.nice track in a background.good graphics.quite a lot of options to choose.very good job.

carlitx
October 15th, 2006, 15:53
Nice game dude cant wait to start playing;):) downloading as we speak.....and done thnx dude.

Freshmilk
October 15th, 2006, 16:58
:)
any suggestions or requests for the game?
I'm not sure what to do for the next release...

valar
October 15th, 2006, 17:30
put a large car-boss at the end of the stage.make a small ramps so when you run over them ,they shoot you up in the air and then you can land on top of the boss knocking a bit of his energy down.faster defeat,more points.how's that?

Freshmilk
October 15th, 2006, 19:51
dunno, sounds good...
we'll see, eh?
added to my todo list.

mesosade
October 15th, 2006, 19:57
how about...a car generator? or maybe be able to edit more parameters like how often cars appear and speed etc

for a MAJOR update or sequel make it micro machines style?

Freshmilk
October 15th, 2006, 20:27
i've had some good ideas from other sources, so i think i know what im making for my next release, and its gonna be... good. I'm not gonna say to much though :)

jak66
October 15th, 2006, 21:00
nice work, shame there are still a few bugs in it, but those can be easily sorted, it works on 2.71 SE-A by the way. well done freshmilk and well done skate_3214/psp bling

Freshmilk
October 15th, 2006, 21:55
what sort of bugs?
i havn't found any...
ill get them fixed if you tell me
:)

jak66
October 15th, 2006, 23:39
these r the bug i found
-only use one car for intersection mode (you said about it last time, but i didnt see it mention this time, but it could just be me acting blind)
-analogue still refuses to turn car round in intersection mode
(these 2 were in last release)

theres also a graphical error in the first intro picture
'EVER. So please reas it carefully, and read the readme file...'
(this one was probably in last release, but i didnt see it)

i dont mean to complain ever time you make a release (even though it seems i do), its a good game after all, but i just think that its best to let you know if theres a bug in the game somewhere

bape88
October 16th, 2006, 02:41
FreshMilk, i'm working on replacing every car with real picture car ... I've done a couple

MSG [email protected] if interest

Freshmilk
October 16th, 2006, 21:02
these r the bug i found
-only use one car for intersection mode (you said about it last time, but i didnt see it mention this time, but it could just be me acting blind)
-analogue still refuses to turn car round in intersection mode
(these 2 were in last release)

theres also a graphical error in the first intro picture
'EVER. So please reas it carefully, and read the readme file...'
(this one was probably in last release, but i didnt see it)

i dont mean to complain ever time you make a release (even though it seems i do), its a good game after all, but i just think that its best to let you know if theres a bug in the game somewhere

it is appreciated dude, no offencence taken.
must of slipped my mind

and yes, i am intrested, so i will email you next time in on.

thanks for the info guys!