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View Full Version : Gebea Release 6



wraggster
October 4th, 2004, 11:02
The ever improving Game Boy Advance Emulator for Windows has been updated once more, heres whats new:[br][br] CPU: General speed improvements by relocation of jump tables[br]CPU: Added UMULL/SMULL[br]GPU: Fixed a bug in the OBJ rendering code that could cause random crashes[br]GPU: Fixed rendering of 16x16 color BGs[br]GPU: Added BG2 rotation and scaling in mode 4[br]GPU: Added color effects (alpha blend, luma add/sub) for text BGs[br]GPU: The emulator will check for MMX support, which is required. SSE2 will be used if available[br]MMU: Added the system ROM area (0000-3FFF)[br]MMU: Added mirroring of some memory areas[br]ALL: Added interrupt support (vblank, hblank and key interrupts are emulated). Writes to IF are not properly handled at the moment[br]ALL: Released the source code of the emulator [br][br]Download from Here (http://gcemu.dcemu.co.uk/gebea.shtml)