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View Full Version : Two player Space Invaders via FPGAs



wraggster
January 3rd, 2012, 22:50
http://hackadaycom.files.wordpress.com/2012/01/invader.jpg (http://hackadaycom.files.wordpress.com/2012/01/invader.jpg)
Last semester, [Peter], [Jared], and [Jeremy] took a course on embedded systems. They managed to turn out a very accurate copy of the classic Space Invaders in their class. Not wanting good code to go to waste, they decided to develop two player Space Invaders (http://www.undiscoveredfeatures.com/2012/01/space-invaders-2-player.html), and we wouldn’t mind testing it out.
The guys built their Space Invaders clone on a Virtex II dev board. Wanting a little more hardware development, they picked up a pair of RF trancievers (http://www.sparkfun.com/products/9582) so the two boards could communicate with each other. The rules of two-player Space Invaders is fairly simple; if you destroy an alien, there’s a 30% chance it will appear on your opponent’s screen. Hit the space ship that flies along the top of the screen, and 1 to 7 aliens will appear on the opponent’s screen. It’s a bit like two player Tetris where your victories bring about your friend’s downfall.
The guys put a really neat spin on an old game, and we’d love to try it out. Check out the guy on the left losing a game of Space Invaders to his lab partner after the break.

http://hackaday.com/2012/01/03/two-player-space-invaders-via-fpgas/