wraggster
November 2nd, 2006, 17:54
Onigiri (http://forum.gbadev.org/viewtopic.php?t=11305&start=15&sid=4fd5340caa9573db3f99705f6379908b) posted this update:
For those who are wondering what the status is of the port, I'll quickly explain. Angband NDS is currently in the third round of closed play testing. I had intended to have a 4th round of closed testing before a public release.
However, I've been increasingly busy so I might do a public release within the next week or two.
Basically, the port seems to be very playable with no major gameplay issues (my highest level character was a level 19 human paladin). On a cart with SRAM, saving, loading, high scores all seem to work. The bottom screen will remain unused for the initial public release. I am working on ideas for uses of the bottom screen for later releases. For now, I am concentrating on completing GBA MP support (only saving and loading currently works) and removing the final few gameplay glitches.
For those who are wondering what the status is of the port, I'll quickly explain. Angband NDS is currently in the third round of closed play testing. I had intended to have a 4th round of closed testing before a public release.
However, I've been increasingly busy so I might do a public release within the next week or two.
Basically, the port seems to be very playable with no major gameplay issues (my highest level character was a level 19 human paladin). On a cart with SRAM, saving, loading, high scores all seem to work. The bottom screen will remain unused for the initial public release. I am working on ideas for uses of the bottom screen for later releases. For now, I am concentrating on completing GBA MP support (only saving and loading currently works) and removing the final few gameplay glitches.