splodger15
November 6th, 2006, 16:47
I seem to be having trouble with my menu.lua ,here is my script.lua
------------------------------------------------------------------
-- Created by splodger15
----------detect other cars collision--------------
function detectCollision(player, opponent)
if (player.x + character:width() > opponent.x) and (player.x < opponent.x + opponent.pic:width()) and (player.y + character:height() > opponent.y) and (player.y < opponent.y + opponent.pic:height()) then
screen.waitVblankStart(60)
end
end
Room_width = 480
Room_height = 272
player1x = 15
player1y = 136
road=Image.load("images/road.PNG")
background=road
car1=Image.load("images/car1.PNG")
player1=car1
car2=Image.load("images/car2.PNG")
car3=Image.load("images/car3.PNG")
car4=Image.load("images/car4.PNG")
----------walls------------
wall1 = Image.createEmpty(480,2)
wall2 = Image.createEmpty(2,272)
wall3 = Image.createEmpty(2,272)
wall4 = Image.createEmpty(480,2)
wall1 = {x = 0, y = 0, height = wall1:height(), width = wall1:width() }
wall2 = {x = 450, y = 0, height = wall2:height(), width = wall2:width() }
wall3 = {x = 0, y = 0, height = wall3:height(), width = wall3:width() }
wall4 = {x = 0, y = 299, height = wall4:height(), width = wall4:width() }
player = {}
player.x = 250
player.y = 100
playerHeight = 63
playerWidth = 33
car2 = {}
car2.x = 128
car2.y = 90
car2Height = 63
car2Width = 33
car2.pic = Image.load("images/car2.PNG")
car3 = {}
car3.x = 228
car3.y = 90
car3Height = 63
car3Width = 33
car3.pic = Image.load("images/car3.PNG")
car4 = {}
car4.x = 28
car4.y = 20
car4Height = 63
car4Width = 33
car4.pic = Image.load("images/car4.PNG")
character = car1
------------------player sprite loading--------------
function rands1()
rand2 = math.random(1,3)
end
function rands2()
rand3 = math.random(1,3)
end
function rands3()
rand4 = math.random(1,3)
end
XScrollPosition = 480
numberOfScrolls = 0
while true do
math.randomseed(os.time() )
rand=math.random(1,3)
random1 =math.random(20,25)
random2 =math.random(90,95)
random3 =math.random(192,197)
pad = Controls.read()
screen:clear()
oldx = player.x
oldy = player.y
screen:clear()
if pad:left() then
character = car1
player.x = player.x - 2
end
if pad:right() then
character = car1
XScrollPosition = XScrollPosition - 10
if XScrollPosition < 0 then
XScrollPosition = XScrollPosition + 480
numberOfScrolls = numberOfScrolls + 1
end
end
if pad:up() then
character = car1
player.y = player.y - 2
end
if pad:down() then
character = car1
player.y = player.y + 2
end
if pad:triangle() then
dofile("index1.lua")
end
if pad:square() then
Image:save("screenshot.png")
end
if pad:start() then
break
end
if rand ==1 then
car2.x = car2.x -10
car3.x = car3.x-10
car4.x = car3.x-10
end
if rand ==2 then
car2.x = car2.x -10
car3.x = car3.x-10
car4.x = car3.x-10
end
if rand ==3 then
car2.x = car2.x -10
car3.x = car3.x-10
car4.x = car3.x-10
end
if car2.x <=0 then
car2.x =510
car2.y = random1
rands1()
end
if car3.x <=0 then
car3.x = 520
car3.y = random2
rands2()
end
if car4.x <=0 then
car4.x = 500
car4.y = random3
rands3()
end
screen:clear()
screen:blit(XScrollPosition, 0, road)
if XScrollPosition > 0 then
screen:blit(XScrollPosition - 480, 0, road)
else
screen:blit(XScrollPosition + 480, 0, road)
end
if numberOfScrolls > 30 then
dofile("eol.lua")
end
if player.x > 448 then
Player.x = 448
end
if player.x < 0 then
player.x = 0
end
if player.y > 240 then
player.y = 240
end
if player.y < 0 then
player.y = 0
end
detectCollision(player, car2)
detectCollision(player, car3)
detectCollision(player, car4)
-----------blit background and player------------
screen:blit(player.x, player.y, character)
screen:blit(car2.x, car2.y, car2.pic)
screen:blit(car3.x, car3.y, car3.pic)
screen:blit(car4.x, car4.y, car4.pic)
screen.flip()
screen.waitVblankStart()
end
------------------------------------------------------------------
and here is my menu.lua
------------------------------------------------------------------
title = Image.load("title.png")
while true do
pad = Controls.read()
if pad:cross() then
dofile("script.lua")
end
if pad:square() then
break
end
end
---------------------------------------------------
But when my game starts i have to hold down the square button for like 10 seconds then the game starts by the square button is meant to be the exit button can someone tell me how to fix this
Thanks
------------------------------------------------------------------
-- Created by splodger15
----------detect other cars collision--------------
function detectCollision(player, opponent)
if (player.x + character:width() > opponent.x) and (player.x < opponent.x + opponent.pic:width()) and (player.y + character:height() > opponent.y) and (player.y < opponent.y + opponent.pic:height()) then
screen.waitVblankStart(60)
end
end
Room_width = 480
Room_height = 272
player1x = 15
player1y = 136
road=Image.load("images/road.PNG")
background=road
car1=Image.load("images/car1.PNG")
player1=car1
car2=Image.load("images/car2.PNG")
car3=Image.load("images/car3.PNG")
car4=Image.load("images/car4.PNG")
----------walls------------
wall1 = Image.createEmpty(480,2)
wall2 = Image.createEmpty(2,272)
wall3 = Image.createEmpty(2,272)
wall4 = Image.createEmpty(480,2)
wall1 = {x = 0, y = 0, height = wall1:height(), width = wall1:width() }
wall2 = {x = 450, y = 0, height = wall2:height(), width = wall2:width() }
wall3 = {x = 0, y = 0, height = wall3:height(), width = wall3:width() }
wall4 = {x = 0, y = 299, height = wall4:height(), width = wall4:width() }
player = {}
player.x = 250
player.y = 100
playerHeight = 63
playerWidth = 33
car2 = {}
car2.x = 128
car2.y = 90
car2Height = 63
car2Width = 33
car2.pic = Image.load("images/car2.PNG")
car3 = {}
car3.x = 228
car3.y = 90
car3Height = 63
car3Width = 33
car3.pic = Image.load("images/car3.PNG")
car4 = {}
car4.x = 28
car4.y = 20
car4Height = 63
car4Width = 33
car4.pic = Image.load("images/car4.PNG")
character = car1
------------------player sprite loading--------------
function rands1()
rand2 = math.random(1,3)
end
function rands2()
rand3 = math.random(1,3)
end
function rands3()
rand4 = math.random(1,3)
end
XScrollPosition = 480
numberOfScrolls = 0
while true do
math.randomseed(os.time() )
rand=math.random(1,3)
random1 =math.random(20,25)
random2 =math.random(90,95)
random3 =math.random(192,197)
pad = Controls.read()
screen:clear()
oldx = player.x
oldy = player.y
screen:clear()
if pad:left() then
character = car1
player.x = player.x - 2
end
if pad:right() then
character = car1
XScrollPosition = XScrollPosition - 10
if XScrollPosition < 0 then
XScrollPosition = XScrollPosition + 480
numberOfScrolls = numberOfScrolls + 1
end
end
if pad:up() then
character = car1
player.y = player.y - 2
end
if pad:down() then
character = car1
player.y = player.y + 2
end
if pad:triangle() then
dofile("index1.lua")
end
if pad:square() then
Image:save("screenshot.png")
end
if pad:start() then
break
end
if rand ==1 then
car2.x = car2.x -10
car3.x = car3.x-10
car4.x = car3.x-10
end
if rand ==2 then
car2.x = car2.x -10
car3.x = car3.x-10
car4.x = car3.x-10
end
if rand ==3 then
car2.x = car2.x -10
car3.x = car3.x-10
car4.x = car3.x-10
end
if car2.x <=0 then
car2.x =510
car2.y = random1
rands1()
end
if car3.x <=0 then
car3.x = 520
car3.y = random2
rands2()
end
if car4.x <=0 then
car4.x = 500
car4.y = random3
rands3()
end
screen:clear()
screen:blit(XScrollPosition, 0, road)
if XScrollPosition > 0 then
screen:blit(XScrollPosition - 480, 0, road)
else
screen:blit(XScrollPosition + 480, 0, road)
end
if numberOfScrolls > 30 then
dofile("eol.lua")
end
if player.x > 448 then
Player.x = 448
end
if player.x < 0 then
player.x = 0
end
if player.y > 240 then
player.y = 240
end
if player.y < 0 then
player.y = 0
end
detectCollision(player, car2)
detectCollision(player, car3)
detectCollision(player, car4)
-----------blit background and player------------
screen:blit(player.x, player.y, character)
screen:blit(car2.x, car2.y, car2.pic)
screen:blit(car3.x, car3.y, car3.pic)
screen:blit(car4.x, car4.y, car4.pic)
screen.flip()
screen.waitVblankStart()
end
------------------------------------------------------------------
and here is my menu.lua
------------------------------------------------------------------
title = Image.load("title.png")
while true do
pad = Controls.read()
if pad:cross() then
dofile("script.lua")
end
if pad:square() then
break
end
end
---------------------------------------------------
But when my game starts i have to hold down the square button for like 10 seconds then the game starts by the square button is meant to be the exit button can someone tell me how to fix this
Thanks