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View Full Version : Tales of Dagur Sources Fixed



wraggster
November 9th, 2006, 23:31
LiraNuna posted this news:

Thanks to AlexFili for letting me know the sources for Tales of Dagur did not work on the latest devkitPro.
Therefor I have released a fixed version of the source.

For the interested ones, here is a list of what is fixed:

ARM7’s makefile is changed to produce binaries in Thumb mode to reduce the code size to fit the 64k limit.
The ToD engine had a bug enabling effects before switching to a level. This caused the level handler to crash when loading the first map.

More Info --> http://liranuna.drunkencoders.com/tod-sources-fixed/

kcajblue
November 9th, 2006, 23:40
i hope someone uses this to make the game better.