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View Full Version : The Rebirth of GPFs Dev Site



wraggster
March 8th, 2012, 01:06
Tonight its my great honour to finally put back online after months of struggling trying to get it fully working, GPFs Development Site, GPF otherwise known as Troy Davis is a coder who worked on the Dreamcast, Nintendo DS, Nintendo Wii and Mobile Phones.

His releases are:

For Dreamcast:

Emulators
gpSPDC(GBA Emulator) (http://gpf.dcemu.co.uk/gpSPDC.php)
RACE DC (http://gpf.dcemu.co.uk/dcrace.php)
DOSBOX DC (http://gpf.dcemu.co.uk/dcdoxbox.php)
DC NeoPop (http://gpf.dcemu.co.uk/dcneopop.php)
DC Nin64 (http://gpf.dcemu.co.uk/dcnin64.php)
Visual Troy Advance (http://gpf.dcemu.co.uk/visualtroyadvance.php)
Games
CloneKeenDC (http://gpf.dcemu.co.uk/CloneKeen.php)
OpenJazzDC (http://gpf.dcemu.co.uk/OpenJazz.php)
Cars DC (http://gpf.dcemu.co.uk/carsdc.php)
Lord of the Rings (http://gpf.dcemu.co.uk/lordoftherings.php)
Marfitude (http://gpf.dcemu.co.uk/marfitude.php)
REminiscence (http://gpf.dcemu.co.uk/REminiscence.php)
Another World (AW/DC) (http://gpf.dcemu.co.uk/AnotherWorld.php)
Super Mario Wars (http://gpf.dcemu.co.uk/supermariowar.php)
Text Text Revolution (http://gpf.dcemu.co.uk/texttextrevolution.php)
Trampalien Gunmen DC (http://gpf.dcemu.co.uk/TrampalienGunmenDC.php)
YASFCave v1.0 (http://gpf.dcemu.co.uk/yasfcave.php)
Libraries and Dev Tools
DC Tool (http://gpf.dcemu.co.uk/dctool-1-0-4-and-dcload-1-0-4-14034.html)
DC Load (http://gpf.dcemu.co.uk/dctool-1-0-4-and-dcload-1-0-4-14034.html)

For Nintendo DS:

Emulators
FrodoDS(c64) (http://gpf.dcemu.co.uk/Frodoc64.php)
NeoPop(NeoGeoPocket) (http://gpf.dcemu.co.uk/ndsneopop.php)
Games
Duke3D(S) (http://gpf.dcemu.co.uk/duke3ds-duke-nukem-3d-for-ds-80584.html)
REminiscenceDS(Flashback) (http://gpf.dcemu.co.uk/REminiscenceDS.php)
NDS YASFCave (http://gpf.dcemu.co.uk/ndsyasfcave.php)
XrickDS (http://gpf.dcemu.co.uk/xrickds.php)
Super Mario Wars DS (http://gpf.dcemu.co.uk/supermariowards.php)
Defendguin DS (http://gpf.dcemu.co.uk/defendguinDS.php)
robotfindskitten DS (http://gpf.dcemu.co.uk/robotfindskitten.php)
Libraries and Dev Tools
SDL libraries (http://gpf.dcemu.co.uk/ndsSDL.php)
romdiskfs library (http://gpf.dcemu.co.uk/ndsromdisk.php)

As you can see theres some awesome releases and all zips are fully working no corrupt files at all.

Check out GPFs Site here --> http://gpf.dcemu.co.uk

LDAsh
March 9th, 2012, 11:39
This is great news! :D Some very high quality brews. I'm still hopeful for an update to FrodoDS.

crookedmouth
March 9th, 2012, 23:56
Good to see these back up! I am forever grateful for the Frodo port in particular.

spinal_cord and congoblase made some neat updates to FrodoDS and I hope they and GPF don't mind if I post a link to them.

http://www.mediafire.com/?33gu0kk3bvq7k23

Spinal's version

Spinal added a significant amount of speed by altering the sound emulation, as well as altering the palette and screen scaling, if I recall. Left shoulder brings up the .d64 image selection. After you select the image, frodo automatically brings up the directory of the disk image. Then the user must navigate the c64 cursor up to the line that contains the correct program. As long as the cursor is at the very beginning of the line, the user can hold the Right Shoulder button and press the "A" button. This should load the program on that line by encompassing LOAD" NAME OF PROGRAM HERE",8,1. Snapshot and Change Joyport are the same as GPF's version.

His .nds file is in the "rd" folder and this is where you place the .d64 images. The "rd" folder must be in the root of your card. As always, patch FrodoDS with the correct dldi patch.

Congo's version

Congo made some handy changes to the interface. Select brings up a "Set-up" screen which allows you to load an image or snapshot, as well as change joystick port, 1541 emulation and advanced options such as frame-skip, all on the fly. After an image is selected, holding the Left Shoulder and "Y" button brings up the load commands.

Congo's version is in the folder named d64, which replaces the "rd" folder, so place .d64 images there in the root of your card.

Another nice feature of congo's is that you can place sub-folders within the d64 folder and load from there without getting a device error, this is handy for programs with multiple disks, such as Ultima 5.

I personally keep both versions on my DS and use spinal's for any action game and congo's for any multi-disk rpg and strategy games. Of course you need two separate folders, rd and d64 but the .nds files can go anywhere.

Thank you GPF, spinal and congoblase!

LDAsh
March 14th, 2012, 15:08
Spinal's version is awesome, and I had no idea it even existed! I thought I kept up on DS homebrew pretty thoroughly but completely missed this. The speed still isn't what it could be with some games, some are still very slow unless there's a lot of frameskipping, but it's like 10X better with a lot of older games and actually enjoyable to play seriously. Thanks a million!

angleasruf
March 15th, 2012, 15:11
That's what i think toohttp://gbielin.info/g.gif

crookedmouth
March 15th, 2012, 22:27
Ultimately, it would have been great to merge the two versions to have the speed of spinal_cord's and the gui of congoblase's but that never occurred. Either way I agree, spinal's works great and his loading method works great for compilation disks and cracked disks that have a "dummy" file first instead of the main program loader in which the LOAD"*",8,1 will not work and you would have to type.