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View Full Version : Wire3D 1.0.1 released



wraggster
March 12th, 2012, 12:03
Wire3D 1.0.1 released by antibyte

Wire3D (Wii Independent Rendering Engine 3D) is an open source, object oriented, multiplatform 3D engine written in C++, supporting homebrew Wii and Windows (DirectX). It provides a framework to developers for writing platform agnostic 3D applications (including physics using the Bullet Physics library) that run on Wii and Windows out of the box.

v1.0.1

Wire

debug build uses custom operator new/delete
unified handling of platform dependent index buffers
fixed ResetDevice issue when D3DPOOL_DEFAULT objects are used

Importer

turned importer into lib
handle render states that are defined per material (additionally to per node/leaf defined render states)
handle vertex and index buffer access usage types
keep record of number of imported materials, textures, nodes, geometries, vertex buffers, index buffers
fixed memory leak

Tools

added Bullet Physics lib to solution for wii and win
added Unity3D exporter
fixed 3rd party lib gcc warnings

http://wiibrew.org/wiki/Wire3D