wraggster
March 12th, 2012, 12:24
via http://www.aep-emu.de/
A new version of the multi plattform Nintendo 64 emulator Mupen64Plus (http://code.google.com/p/mupen64plus/) has been released.
Quote:
Mupen64Plus v1.99.5 - March 10, 2012
Audio-SDL Plugin
added version number to SDL-audio plugin config parameters, to support future changes
updated audio plugin for new Mupen64plus (http://code.google.com/p/mupen64plus/) 2.0 API versioning scheme
makefile fixes and improvements
Console-UI Front End Application
New option to disable internal core speed limiter (for benchmarking)
Updated Console-UI front-end for new Mupen64plus (http://code.google.com/p/mupen64plus/) 2.0 API versioning
Added config version number for UI-Console section
makefile fixes and improvements
Core Emulator Library
New feature: support for N64 (http://www.aep-emu.de/Sections-req-viewarticle-artid-17.html) internal real-time clock
use X-Scale´s PIF-CIC algorithm instead of the hard-coded challenge-response pairs
New config parameter for path to save SRAM/EEPROM/MPK files, so they can be separated from emulator snapshots
updated core for new Mupen64plus (http://code.google.com/p/mupen64plus/) 2.0 API versioning scheme
split core configuration data into 2 sections: Core and CoreEvents. Added version numbers and upgrade handling to both
Accurately emulate the RSP DMA operation (from Bobby Smiles)
bugfix: #290 - OnScreenDisplay text is sometimes captured in screenshots
bugfix: when the front-end specifies an override for the configuration directory, always use this path, so that we don´t load the config from there and then save it back to the default user path
bugfix: #468 - On-screen-display problem under OSX
bugfix: Use option SaveStatePath from config file
bugfix: don´t call SDL_Quit() until the core library is being unloaded. fixes some front-end use cases
bugfix: #410 - segfault in dma_pi_write()-->strlen() if /home/username/.local/share/mupen64plus (http://code.google.com/p/mupen64plus/)/ owned by root
bugfix: for Interpreter cores, use proper math functions for ceil/floor/round/trunc instead of x87 rounding modes
many makefile fixes and improvements
Input-SDL Plugin
Improved input setup behavior (auto-config) to make some use cases more friendly
Updated input plugin for new Mupen64plus (http://code.google.com/p/mupen64plus/) 2.0 API versioning scheme
Added version number to SDL (http://www.libsdl.org/) Input plugin parameters
Add new parameter for mouse sensitivity, handle mouse movement differently so mouse is easier to use as controller
New auto-configuration for controllers:
- raphnet technologies GC/N64 (http://www.aep-emu.de/Sections-req-viewarticle-artid-17.html) usb converter
- Logitech Chillstream Controller
- Jess Tech Colour Rumble
- Xbox 360 linux userspace driver
- Generic X-Box pad
- Saitek P2900 Wireless Pad
- Jess Tech USB 4-Axis 12-Button Gamepad
bugfix: #392 - when switching between rumble pak and memory pak, simulate removing the pack, waiting 1 second, then inserting the new one
bugfix: #424 - problem with USB devices supporting multiple controllers per device
bugfix: #409 - PS3 controller not auto-detected in Gentoo when connected via bluetooth
bugfix: correctly handle USB devices with multiple game pads, from Peter Helbing
makefile fixes and improvements ´
Rice Video Plugin
Hires texture loading: support for 8-bit PNG images
New config option for forcing vertical sync
Check OpenGL (http://www.opengl.org/) attributes after creating video window and report any that failed to set
Updated video plugin for new Mupen64plus (http://code.google.com/p/mupen64plus/) 2.0 API versioning scheme
Update to Video API version 2.1.0.
Bugfix: hi-res textures: Scale highres textures by precalculated scaleShift exponent
Bugfix: dont call CoreVideo_Init() inside of the !InitializeGFX() function. This will fix some front-end use cases
Bugfix: Fix z coordinate in 3d line rendering
Bugfix: double infinite loop in GetValidTmemInfoIndex
Bugfix: Perfect Dark randomly crashes due to divide-by-zero error
Bugfix: crash in loading Celda 2009 hi-res texture pack for Zelda Ocarina of Time
makefile fixes, improvements, and code cleanups
RSP-HLE Plugin
Handle JPEG decompression, used in Ogre Battle 64 and Pokemon Stadium
updated RSP plugin for new Mupen64plus (http://code.google.com/p/mupen64plus/) 2.0 API versioning scheme
bugfix: #102 - Missing backgrounds in Ogre Battle 64
many makefile fixes and improvements
A new version of the multi plattform Nintendo 64 emulator Mupen64Plus (http://code.google.com/p/mupen64plus/) has been released.
Quote:
Mupen64Plus v1.99.5 - March 10, 2012
Audio-SDL Plugin
added version number to SDL-audio plugin config parameters, to support future changes
updated audio plugin for new Mupen64plus (http://code.google.com/p/mupen64plus/) 2.0 API versioning scheme
makefile fixes and improvements
Console-UI Front End Application
New option to disable internal core speed limiter (for benchmarking)
Updated Console-UI front-end for new Mupen64plus (http://code.google.com/p/mupen64plus/) 2.0 API versioning
Added config version number for UI-Console section
makefile fixes and improvements
Core Emulator Library
New feature: support for N64 (http://www.aep-emu.de/Sections-req-viewarticle-artid-17.html) internal real-time clock
use X-Scale´s PIF-CIC algorithm instead of the hard-coded challenge-response pairs
New config parameter for path to save SRAM/EEPROM/MPK files, so they can be separated from emulator snapshots
updated core for new Mupen64plus (http://code.google.com/p/mupen64plus/) 2.0 API versioning scheme
split core configuration data into 2 sections: Core and CoreEvents. Added version numbers and upgrade handling to both
Accurately emulate the RSP DMA operation (from Bobby Smiles)
bugfix: #290 - OnScreenDisplay text is sometimes captured in screenshots
bugfix: when the front-end specifies an override for the configuration directory, always use this path, so that we don´t load the config from there and then save it back to the default user path
bugfix: #468 - On-screen-display problem under OSX
bugfix: Use option SaveStatePath from config file
bugfix: don´t call SDL_Quit() until the core library is being unloaded. fixes some front-end use cases
bugfix: #410 - segfault in dma_pi_write()-->strlen() if /home/username/.local/share/mupen64plus (http://code.google.com/p/mupen64plus/)/ owned by root
bugfix: for Interpreter cores, use proper math functions for ceil/floor/round/trunc instead of x87 rounding modes
many makefile fixes and improvements
Input-SDL Plugin
Improved input setup behavior (auto-config) to make some use cases more friendly
Updated input plugin for new Mupen64plus (http://code.google.com/p/mupen64plus/) 2.0 API versioning scheme
Added version number to SDL (http://www.libsdl.org/) Input plugin parameters
Add new parameter for mouse sensitivity, handle mouse movement differently so mouse is easier to use as controller
New auto-configuration for controllers:
- raphnet technologies GC/N64 (http://www.aep-emu.de/Sections-req-viewarticle-artid-17.html) usb converter
- Logitech Chillstream Controller
- Jess Tech Colour Rumble
- Xbox 360 linux userspace driver
- Generic X-Box pad
- Saitek P2900 Wireless Pad
- Jess Tech USB 4-Axis 12-Button Gamepad
bugfix: #392 - when switching between rumble pak and memory pak, simulate removing the pack, waiting 1 second, then inserting the new one
bugfix: #424 - problem with USB devices supporting multiple controllers per device
bugfix: #409 - PS3 controller not auto-detected in Gentoo when connected via bluetooth
bugfix: correctly handle USB devices with multiple game pads, from Peter Helbing
makefile fixes and improvements ´
Rice Video Plugin
Hires texture loading: support for 8-bit PNG images
New config option for forcing vertical sync
Check OpenGL (http://www.opengl.org/) attributes after creating video window and report any that failed to set
Updated video plugin for new Mupen64plus (http://code.google.com/p/mupen64plus/) 2.0 API versioning scheme
Update to Video API version 2.1.0.
Bugfix: hi-res textures: Scale highres textures by precalculated scaleShift exponent
Bugfix: dont call CoreVideo_Init() inside of the !InitializeGFX() function. This will fix some front-end use cases
Bugfix: Fix z coordinate in 3d line rendering
Bugfix: double infinite loop in GetValidTmemInfoIndex
Bugfix: Perfect Dark randomly crashes due to divide-by-zero error
Bugfix: crash in loading Celda 2009 hi-res texture pack for Zelda Ocarina of Time
makefile fixes, improvements, and code cleanups
RSP-HLE Plugin
Handle JPEG decompression, used in Ogre Battle 64 and Pokemon Stadium
updated RSP plugin for new Mupen64plus (http://code.google.com/p/mupen64plus/) 2.0 API versioning scheme
bugfix: #102 - Missing backgrounds in Ogre Battle 64
many makefile fixes and improvements