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View Full Version : Doom64 EX v2.2



wraggster
March 12th, 2012, 12:25
via http://www.aep-emu.de/

Doom64 EX (http://doom64ex.wordpress.com/) is a clone of the Nintendo64 game Doom64 (http://en.wikipedia.org/wiki/Doom_64) for Windows.

Quote:
Doom64 EX 2.2 Released & Editor Updates
Posted on March 4, 2012
5
**Update 03/05/12** A hotfix was applied to version 2.2 today. If you haven’t already, go re-download the 2.2 binaries.

**Update 03/04/12** Several crash-inducing bugs have already been reported and will address these issues as soon as possible. Expect another follow-up in the next day or so.

Version 2.2 is out and can be found on the downloads page. And now for the big list of changes:

Support for *Unix and 64-bit operating systems
Fixed auto-aiming causing de-syncs for network games
Regional features to support Japanese & European versions of the game
Drag and drop support for custom wad files
Network menu added
Fixed some auto-aiming bugs
Fixed infrared bug where all clients were affected
Obituaries added for network games
Better soundfont file detection
Improvements to console cvars
The way lines are rendered in automap is more accurate to the original game
New compatibility settings – lost soul limit and walk over actors
Improved renderer to support video cards without texture combiner support
Improved screen melt/wipe effect
Improved menus and added hints
Tweaked the ‘arranged’ hud type
Game now accept IWADs for custom wads/maps
Fixes to monster behavior for hardcore difficulty
Teleport fog’s z height is adjusted based on how the original game handles it
This is probably the last update that focuses on bug fixing and general improvements. The next set of releases will focus more on modding features. One of the biggest features that I will be doing is getting in decorate support which allows users to implement custom actors, projectiles and animations and slopes. I will continue to make updates to version 2.2 once users begin reporting bugs to me so keep on a look out for additional fixes and updates in the next few days or so.

Doom Builder 64 has also been updated which addresses a lot of minor quirks and other annoying things like macro data being reset or sector flag data being reset when having multiple sectors selected and so forth. Sorry, I don’t have a lot of time to work on new features for the editor but should be more robust since most of the bugs were addressed.

As usual, for any new bugs found please report them on the forums.