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wraggster
March 12th, 2012, 20:38
Customers, developers and the press are all responsible for 'an appetite for sameness', says Chris Hecker

If the industry wants variety in gaming, it must be proactive in demanding it, says former Maxis dev.
Speaking at GDC during his ‘The Dysfunctional Three-Way’ presentation, Chris Hecker explained that customers, developers and the press are all responsible for a lack in genre variety.

He said that the relationship between all three sides of the industry were broken, as they all demand, develop and cover the same games repeatedly, which he called “an appetite for sameness”.
Hecker suggested that customers need to demand more of developers, whilst the press also needs to cover and promote different styles of games, and let users know when a title was not innovating and shaking up the genre, touting the media as “the conscience of the industry”.
He said that as far as Call of Duty games, the bad parts in press reviews only focused on the short campaigns, “not that you bought the same ****ing game”.

http://www.develop-online.net/news/40170/GDC-Lack-of-games-variety-down-to-everyone