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wraggster
November 16th, 2006, 16:27
Colin McRae: DIRT will hit PS3, Xbox 360 and PC in 2007 and it'll be the first game to use the firm's new proprietary engine dubbed, Neon.

It's been in development for over 18 months with a team of over 30 tech experts giving feedback on how to fine-tune the racing engine.

The power of Neon was naturally promoted by Gavin Cheshire, VP of Codemasters, who states that it "provides us with so much more scope and possibilities than an update of existing tech would have ever allowed. The most obvious result is in the visual detail and physics that produce incredible particle effects."

Of course, you can expect the usual array of officially licensed vehicles, covering 12 car class categories including 2WD, 4WD, Classic and RWD cars, including Colin McRae's prototype R4 and Travis Pastrana's X Games-winning Subaru Impreza. And the best part is that these cars are fully destructible, which also goes for the environments. We've been told that you can expect everything from small trees snapping on impact through to full-blown, car plus tree wraparounds if the crash is horrendous enough.

Screens Here (http://www.computerandvideogames.com/article.php?id=149318)