PDA

View Full Version : Soldier of Fortune



TacticalBread
November 18th, 2006, 03:40
It's uses the Quake 2 engine, so it should run.

Source: http://www.fileshack.com/file.x/248

JKKDARK
November 18th, 2006, 11:33
I have the Dreamcast version and it's awesome. If it's ported, will be great.

Stump
November 20th, 2006, 15:54
WOW! that looks very nice

Stump
November 29th, 2006, 16:38
I love SOF, i always play it with my cousin :) haha,

dejkirkby
November 29th, 2006, 16:50
Stump, a friendly warning. The mods here don't take kindly to repeated double-posting. There is an edit button for this kind of thing.
Welcome to DCEmu.

mcvader
November 29th, 2006, 17:17
Not gonna happen, theres no sdl in SOF only opengl. I'm sure someone else will be able to explain better than me.

Stump
November 29th, 2006, 18:36
Stump, a friendly warning. The mods here don't take kindly to repeated double-posting. There is an edit button for this kind of thing.
Welcome to DCEmu.

ahh, sorry! i've didn't see that. thanks for it :p

quote:
Not gonna happen, theres no sdl in SOF only opengl. I'm sure someone else will be able to explain better than me.

:eek: :confused:

mcvader
November 29th, 2006, 20:15
Quake 2 has software rendering as well as opengl (hardware accelerated) rendering, it's a lot easier to port a game that uses software as the code will be easier to change so the PSP can understand it, porting a game that only uses hardware rendering is a lot harder and requires a lot more work (this is just my understanding of it, I'm still a noob at coding, please correct me if i'm wrong).

The fact that it uses the quake 2 engine dosn't help much either, C&C3 uses the same engine as Emporer battle for dune (Sage 3d Engine) and both have dramaticly different graphics and specs. aside from all that we havn't even got a finished quake 2 port yet.

Does anybody know of a single requested port thats actually been taken on by a coder? It seems all the coding wizards are busy, There just isn't enough of 'em to go round :)

muffinman
November 29th, 2006, 21:46
i doubt this will ever happen to be honest it was a great game but i doubt the psp would take it.

TacticalBread
November 29th, 2006, 23:36
i doubt this will ever happen to be honest it was a great game but i doubt the psp would take it.

And why not? If it was ported, I think it would run fine. It requires a 233 MHz processor, which the PSP has better, and 64MB of RAM, which I don't know if the PSP has or not.

And although, the Quake 2 port is not complete, the demo level ran perfectly. And even though Quake 2 has lower requirements than SoF, they're based off the same engine.

I'm not saying it could be ported, but I think the PSP could run it.

psiko_scweek
November 30th, 2006, 17:09
The PSP only has 32 mb of RAM. Of that only 24 MB of it is available to the Homebrew. So yeah, Soldier of Fortune, MAY be able to be ported but its highly unlikely due to the RAM contraints. The only way past this would be to compress the textures and shrink the levels down, if that is even possible. Seeing that it is available on the dreamcast, it should be possible.