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wraggster
November 20th, 2006, 02:01
News/release from Alatnat of a new version of his 3D modelling app:


You wanted it, well you asked for it!
Gmax2PSP with C\C++ exporting!

Features:
- The ability to have the utility in a window or on the side panel.
- Export 3D models to lua code format:
-- Export options include:
--- Export models by world pos instead of by object pos.
--- Export models that have textures.
--- Export Target Cameras.
--- Export models that have use Standard Materials or Multi-Materials.
--- Export models with helpful or detailed information such as:
---- How many Vertexes, Edges, and Faces the model has.
---- Labels where the materials are.
---- Labels when the code of the model starts and ends.
---- Labels the vertex of the model code.
--- Export the code to a file (3ds max only!) or to the listener.

New Features:
- New layout.
- Export 3D models to C\C++ code format:
-- Export options include:
--- Export models by world pos instead of by object pos.
--- Export models that have textures.
--- Export Target Cameras.
--- Export models that have use Standard Materials or Multi-Materials.
--- Export models with helpful or detailed information such as:
---- How many Vertexes, Edges, and Faces the model has.
---- Labels where the materials are.
---- Labels when the code of the model starts and ends.
---- Labels the vertex of the model code.
--- Export the code to a file (3ds max only!) or to the listener.

Features To Come (hopefully):
- Export 3D models to PSPGL code format.
- Export Spotlight to Lua, C\C++, or PSPGL code format.
- Export grouped 3D objects (whether model, camera, or spotlight).
- Export Animated Scenes.
- And posibly some more stuff.

Download and Give Feedback Via Comments
via alatnat (http://forums.qj.net/showpost.php?p=1183669&postcount=1)

gunntims0103
November 20th, 2006, 02:03
o yea posted the other 0.4 version but it didnt work hopefully this will

jman420
November 20th, 2006, 03:30
is this in max script?? so it will work with 3DS?

Nookadum
November 20th, 2006, 13:42
What I want to know is that will this allow us to rip/convert models from LCS and VCS (and maybe Midnight Club 3)? I'd love to convert some vehicles there for use with San Andreas. :)

jman420
November 20th, 2006, 17:36
it shouldnt be able to, no.... if you found a plugin or somthing to import meshes from the game's ISO, its possible that you could modify them with 3DS Max, but, this script is for lua modeling only as far as I know...