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wraggster
April 12th, 2012, 00:34
http://www.blogcdn.com/www.joystiq.com/media/2012/04/foggy-forest.png (http://www.joystiq.com/2012/04/11/uncharted-3s-discarded-level-ideas/)
Uncharted 3 (http://www.joystiq.com/game/uncharted-3-drakes-deception) didn't just pop out of Naughty Dog's studio, polished and fully formed, without any work from the developers themselves. Part of that "work" process involves pitching and sometimes discarding a level idea or two -- or 12. Naughty Dog has released a dozen images of the Uncharted 3 that could have been, along with a brief description of each, to IGN (http://ps3.ign.com/articles/122/1222748p1.html).

One canceled level is the "Foggy Forest," pictured above, which transformed into the French Chateau setting in the final game, with less mist and early-morning light. "The Sand Pit" had Sandlantis hidden in a desert sinkhole and the "Floating Reservoir" would have seen Drake fight his way up the inside of an oil reservoir in the shipyard.

Check out all of the would-have-been, could-have-been ideas here (http://ps3.ign.com/articles/122/1222748p1.html).

http://www.joystiq.com/2012/04/11/uncharted-3s-discarded-level-ideas/