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View Full Version : OpenRA Release 20120315



wraggster
April 16th, 2012, 00:38
via http://www.aep-emu.de/

A new version of OpenRA (http://openra.res0l.net/) has been released. OpenRA is free Real Time Strategy game engine supporting early Westwood games like Command & Conquer and Command & Conquer: Red Alert.

Quote:
Here are the changes since the previous release:




8 new community made RA maps
Base under attack notifications (´spacebar´ focuses screen to last event)
New unit stance: Defend (´Z´ cycles unit stances)
UI changes


New server browser for RA and CNC
Changed layout of RA´s mod chooser to match CNC´s



Option to toggle shellmap on and off
Added executable args


Join a server on game start up: Game.ConnectTo=ip:port
Limit framerate: Graphics.CapFramerate=false



Improvements to bots


Bots maintain aggro with players
Bots repair their own structures
Moved some bot configuration into system.yaml



Map Editor tweaks


Added a menu item to set up default players in map editor
Added dropdown in editor for choosing owner of new actors



Gameplay changes


Aircraft assign themselves to empty airfields/helipads when returning to base
Aircraft can now use ally airfields and helipads
MiGs fire in bursts of 2 instead of 4, overall rocket damage increased
Longbows fire in bursts of 2 instead of 1
Mammoth Tanks regenerate health differently - 25hp/second, after 10 seconds since last unit damage
Tesla Tank cost was decreased, armor increased
Flamethrower tech requirement was lowered
Minelayer (Anti-Tank) mine count reduced from 5 to 3
Submarine, Missile Sub and Stealth Tank have a ´HoldFire´ stance by default



Many various tweaks, bug fixes and mod support changes


Allow units to pass over both types of land mines
Helicopters now bob up and down when in flight
Game remembers the last map played
Team color pickers between RA and CNC mods were unified
The ´SpawnMPUnits´ initial unit is now configurable
Added support for negative prerequisites
Fixed a crash when playing with AI players online
Fixed a crash when joining a CNC lobby
Fixed the writing of empty replays - we only write once a game has started
Semi-fixed a bug with RepairableNear where naval units could repair from anywhere on a map