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View Full Version : Valve's Michael Abrash talks 'wearable computing'



wraggster
April 16th, 2012, 21:14
Veteran developer believes realization of Sci-fi tech possible in 3-5 years

Valve's Michael Abrash has revealed that he is developing prototype 'wearable computing' hardware in a blog post (http://blogs.valvesoftware.com/abrash/valve-how-i-got-here-what-its-like-and-what-im-doing-2/) on the company website.
"By 'wearable computing' I mean mobile computing where both computer-generated graphics and the real world are seamlessly overlaid in your view," he said, "there is no separate display that you hold in your hands (think Terminator vision)."

Citing enhanced demand for "computing available in more places", Abrash, a veteran of the original Doom and Quake, thinks this is "the most valuable thing I could do at Valve."
"It all started with Snow Crash," he said, refering to Niel Stephenson's 1992 science fiction novel.
In Snow Crash, much of the action takes place in the 'metaverse'; a virtual reality successor to the internet, in which those who use physical access points are stigmatized.

http://www.develop-online.net/news/40513/Valves-Michael-Abrash-talks-wearable-computing