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View Full Version : Capcom sorts 360 text issue



Darksaviour69
November 29th, 2006, 10:38
Looks like Capcom's learned its lesson about text size in Xbox 360 games.
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Earlier this year, there were howls - howls! - of disappointment as Dead Rising owners with standard TVs tried and failed to make sense of the tiny on-screen text.

But, following feedback on the recent Lost Planet multiplayer demo, the publisher's come out and said that it will amp up the text size if the final game detects that you're using a standard definition television set.

In the meantime, you can still enjoy the single and multiplayer demos available on Xbox Live if you, er, squint.

Eurogamer.net (http://www.eurogamer.net/article.php?article_id=70499)

It's due out on 12th January.