PDA

View Full Version : NICE64 2.1.0(Final)



wraggster
April 30th, 2012, 11:27
via http://emu-russia.net/en/


Nintendo 64 emulator based on 1964mod v1.5.2(Final) codebase has been updated. Changes:
Core:
- Minor update to exception handling codes (experimental change)
- fix set wrong status for CPU task
- fix Banjo-Tooie(E) hang while doing continuous back jump in No Delay timing
- Minor update to interrupt jump (experimental)
- fix Banjo-Tooie(U) hang using No Delay timing
MyGlide64:
- Re-design and re-write portion of framebuffer handling codes (experimental - phase I)
- fix Glover2 missing intro photo frame image with max VI/s
- fix 1080 SnowBoarding missing monitor image & save game framebuffer effect with max VI/s
- remove tempfix
- fix soft audio on certain games and clearer music and voice audio (overall) e.g. TGR, South Park etc
- fix Mario Tennis missing opponent during intro cutscene, single and double
- remove both tempfix for missing opponent & missing black texture pixel
- update fill rect code
- Remove "read every frame" from PPL and fix the following:
- fix black transition image for Mimic mansion, SPA service, Oak's Lab
- fix corrupt graphics on the top of Stadium battle
- remove PPL hack
- fix missing framebuffer effect for Stadium Battle when scoring combo hits
- Remove TGR2 and fix the following:
- fix TGR2 & Kirby64 frame flickering when switching between fullscreen and windowed mode
- fix Pilot Wings text flickering at view photo when switching between fullscreen & windowed mode
- Fix Pokemon Stadium 2
- fix ugly line gap in intro pokemon stomach framebuffer effect
- fix Pokemon Lab gfx corruption
- fix missing pokemon portrait & oversized pokemon portrait in Stadium and Gym Castle battle
- cleared 8 rounds in PokeBall and GreatBall battles
- cleared 4 Gym in Castle battles
- fix defence curl & related attacks using pokemon portrait to emulate correctly
- fix missing pokemon transfer effect between player 1 & 2
- fix pokemon remain covered(only one is displayed) when same pokemon appear in opponent & your team
- fix missing pokemons(some) in battle team frame slot when window resolution match your desktop resolution
- fix corrupt mini game menu(still slow & partially broken again by missing portrait fix)
- Remove "detect cpu write" and fix MIA corrupt & incorrect menu on Controller Pak screen
- Fix weird HyperBike bootup crash if started after Paper Mario when certain global variable is initialized when video plugin is opened
- Fix Last Legion UX wrong ucode
- can see intro graphics & go in-game (still missing menu text and certain graphics)
- Fix Super Robot Spirit missing menu white bar(???)
- Fix All-Star Baseball 2000 hang (playable at 1/2 max VI/s)
- Fix Mini Racers missing ucode, missing menu framebuffer effect image and missing in-game menu
Other Changes & Fixes
- Remove duplicate ini entry for Seeds of Evil(E)
- Remove Speedup=3X from All-Star Baseball 99
- Recheck ucode in MyGlide64.ini (in-progress)
- some ucodes are comment out pending verification - uncomment if your game prompt for those ucode - drop me an email stating which game need which comment out ucode
- Update MyROM_Properties.ini and MyGlide64.ini
File: Download (http://emu-russia.net/en/files/emus/n64/)
News source: http://sites.google.com (http://sites.google.com/site/pkmnsn64/home)