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View Full Version : Q-Gears 2012-04-28



wraggster
April 30th, 2012, 11:34
via http://www.aep-emu.de/

Q-Gears (http://q-gears.sourceforge.net/) is an attempt to make a clone of Squaresoft´s Final Fantasy 7 game engine.
It is designed to be cross-platform and run on modern operating systems such as Win32 and Linux.

Quote:
2012-04-28
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[Content] Modify "MapChanger" entity to load player in given spawn point after map loading. [Akari]
[Content] Add Savemap lua table to save all variables that was hold in real savemap. [Akari]
[Entity] Set default run speed to 0.8 instead of 3.6 and default speed to 0.7 instead of 0.9. This is more like speeds in FFVII. [Akari]
[Entity] Unite default and move idle (http://sourceforge.net/projects/idle-lisa-emu) animation. [Akari]
[Entity] Rework inner animation state and play types handling. [Akari]
[Content] Start of "ffvii_md1stin" scripting and markup gateways on maps "ffvii_md1stin", "ffvii_md1_1", "ffvii_md1_2". [Akari]
[Export FFVII] Add gateway map names and spawn position exporting. [Akari]