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View Full Version : ATiny powered Kinect fire cannons for dance Fx



wraggster
May 4th, 2012, 00:30
http://hackadaycom.files.wordpress.com/2012/05/kinectcannon.png
[Paul] is at it again with some
http://www.youtube.com/watch?v=n90rMzVo8jw. You may remember [Paul's] previous shenanigans with the gigantic hand made hydraulic flame-sailed pirate ship (http://hackaday.com/2011/08/25/burning-man-pirate-ship-sports-arduino-powered-flame-sails/). This time he is building a small flame poofer (possibly a series of poofers) for SOAK, a regional (unaffiliated) Burning Man style festival in Oregon.
Any one who remembers the build will recognize the brains of the new cannons, they are just the pirate ship’s custom ATiny board unceremoniously torn from their previous home and recycled for the new controller. This time though they have Kinect! The build seems to function much like the evil genius simulator (http://hackaday.com/2011/03/15/the-evil-genius-simulator-kinect-controlled-tesla-coils/) by simply using a height threshold to activate each cannon, but [Paul] has plans for the new system. This hardware test uses the closed source OpenNI but will meet its full potential when it is reborn in SkelTrack, (https://github.com/joaquimrocha/Skeltrack) which was just released a few weeks ago. The cannons are going to go around a small single person dance floor, presumably with the Kinect nearby.
Check out the brief test video after the jump.

http://hackaday.com/2012/05/02/atiny-powered-kinect-fire-cannons-for-dance-fx/