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View Full Version : OpenMW v0.15.0



wraggster
May 29th, 2012, 23:59
news via http://www.aep-emu.de/

OpenMW (http://openmw.org/) is an open-source engine for the game The Elder Scrolls 3: Morrowind (http://en.wikipedia.org/wiki/The_Elder_Scrolls_III:_Morrowind).

Quote:
The OpenMW team is proud to announce the release of version 0.15.0!

Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page.

This version includes a reimplementation of the physics and player movement system, elevating the player from slug to hobbit status. Terrain collision and many newly-implemented GUI elements are also featured in this release. Weirdsexy has made a demo video for your viewing pleasure.



For 0.16.0 we are planning to implement many skills and attributes. If you want to help out with the project, but are unable to code, we need help discovering the formulas used for skills, magic, and attributes and also testing and confirming the ones that have been described are accurate. For more information see this forum post and this one as well.

Changelog:


Reimplemented physics system/player movement
Implemented terrain collision
Implemented pulsating lights
Implemented Magic Effect Bookkeeping, and Feather/Burden effects
Implemented Book and Scroll windows
Implemented Inventory, Container, and Trade windows
Implemented item stacking in containers
Implemented tooltips for items in the world, and many GUI elements
Added faction and other information to Stats window
Fixed Resizing arrow’s background transparency
Fixed Stats window layout when resizing in the X direction
Long topics in dialog window now wrap and sort correctly, and other dialogue window fixes
Fixed terrain handling in non
predefined cells