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View Full Version : Wii interface is far from perfect



wraggster
December 17th, 2006, 19:59
article from cvg (http://www.computerandvideogames.com/article.php?id=152174)

The Wii console's user interface is one of the most unique in the history of videogames, and for the most part, it works brilliantly.

Its original channel system presents an easy-to-access layout for a system with not many options and features. But hiding in the undergrowth are some rather annoying restrictions and design shortcomings that plague the various parts of the interface.

None are disastrous to the point where it makes using Wii any less fun or intuitive, but, given half a chance, we'd have Nintendo change them in a future update.

Slow Shop Channel

For a console that's supposed to be connected to the internet 24/7, we were greatly disappointed with how slow the navigation of the online Shop Channel is.

If the Wii is constantly connected to the internet, we wonder why it takes 30-or-so seconds to 'connect' to the Wii Shop channel. Surely this should be as instantaneous as getting into the Xbox Live Marketplace on the Xbox 360?

Then navigating through the different sections of the shop and browsing the games sees tedious three-second delays between each page. It's okay now but it'll be a nightmare when there're hundreds of games on the Virtual Console to browse through.

No list option for VC games

The channel system is great, but the way they handle downloaded Virtual Console games is not ideal. Each and every VC game you download is given its own channel thumbnail. Again, while there are only a few games available to download, it's not a big problem.

But we plan to download dozens and dozens of games in the near future. How will we keep track of them all? How easily locatable will they be? What happens when we fill all 48 channels with VC games - do we have to start backing them up?

We'd rather have one channel per console format. So a channel each for NES, SNES, N64, Megadrive and Turbografx, with corresponding games listed within each. Sort this out, Nintendo.

Photo Channel restrictions

You can put an SD card into your Wii and look at or edit them on your TV. Great. You can even send them to other Wii consoles.

The bad points are that you can't save your edited pictures on the SD card and put them onto your PC. And although you can send emails to a PC from your Wii, you can't send photos.

The pictures also seem to undergo some serious quality-downgrading compression before they reach your TV screen, but we guess that's to reduce read times from the SD card. Still, it's not a desirable trait.

Tight email restrictions

Just a small one - being able to send emails to any email account from your Wii is a nice bonus feature but messages are restricted to four lines.

Obviously, the lack of a real keyboard means typing messages on the Wii is much slower than normal (although faster than a control-pad-operated system) and you won't ever want to spend an hour writing 800-word emails, but it would be nice to have the option. Or at least a less-restrictive limit than just four lines.

Mii editing is too basic

We appreciate Nintendo's notion of simplicity with Wii, being a console designed to appeal to new gamers. But when it comes to the Mii Channel, this simplicity amounts to overly basic system that hardly ever flexible enough to create the person you want to.

The main problem is the body profile settings. Even on the fattest setting, your Mii will boast nothing more than a slight bulk so it's impossible to make a fat person. Hair styles are not at all adaptive, there aren't enough facial feature options to make suitable look-alikes, there are only three types of facial hair, and absolutely no clothing options. The colour of your Mii's top changes with the favourite colour you select for them, but that's it.

We're not particularly huge fans of the overly fastidious create-a-character options usually found in EA's sports games - we always just hammer the Start button to skip all that rigmarole and get straight into the action. But when you consider the extensive use you will get out of your Mii over the next five years - playing as them in every Mii-compatible game, sending them in messages and whatever else Nintendo cooks up - it's in this case more than ever before when we'd actually be willing to spend a few hours tweaking individual bones in the Mii's nose, cheeks and jaw - as some EA games let you do - for the perfect Mii.

What's more, you can't edit Miis that you didn't create on your Wii. So when a friend sends you a Mii that you may think is not quite right, the prospect of making any adjustments is ruled out.

The restrictions, mishaps and shortcomings discussed in this feature all seem like things that can be fixed and enhanced with firmware updates.

The first update, which has been available since launch (and is automatically installed onto any Wii that's connected to the internet), has already added the ability to transfer saved game data via an SD card, so we're hopeful that future updates could transform a fantastic Wii interface into the perfect, feature-packed one we all hope for.

Do you agree with the article from CVG ?

Graxer0419
December 17th, 2006, 20:28
The bad points are that you can't save your edited pictures on the SD card and put them onto your PC. And although you can send emails to a PC from your Wii, you can't send photos.

I sent an e-mail with a jpeg attatched from my PC to my Wii and it worked!

Vibestar
December 18th, 2006, 08:38
I agree with a lot bit not with the Mii option... I think it's good that it's not that perfect. My Mii does look like me a bit and I made Mii's for all my friends and family. I really love it when I'm playing a game like sports and my baseball team is filled with friends ans family.....

The Hombrew Hunter
December 18th, 2006, 12:26
TO a PC FROM your Wii.

You mixed up that sentence.