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View Full Version : Does a Lack of Trophies Turn PlayStation Gamers Off?



wraggster
June 12th, 2012, 11:46
If there’s one thing we rant and rave about on IGN’s PlayStation podcast -- Podcast Beyond (http://feeds.ign.com/ignfeeds/podcasts/beyond/%E2%80%9D) -- it’s games being released without PlayStation Trophies. First introduced back in 2008, Trophies became mandatory for every retail and PSN game released during and after January, 2009. But there are a few exceptions to the rule.
Exceptions range from PSone and PS2 Classics to re-released games (we’re looking at you, Resistance: Fall of Man and The Elder Scrolls IV: Oblivion). But another exception has to do with PlayStation Minis, games designed to be played on PlayStation 3, PSP and Vita. And in a conversation with The Sixth Axis (http://www.thesixthaxis.com/2012/06/11/developer-lack-of-trophies-is-probably-the-single-biggest-turn-off-for-most-gamers/%E2%80%9D), developer James Marsden of Futurlab thinks it’s a major problem.
“Lack of Trophies in Minis is probably the single biggest turn-off for most gamers. At least that’s the impression we get from feedback on our games,” Marsden told the site. He went on, however, noting that “the second most asked for feature of Minis is high scores/networking ability,” something else PlayStation Minis lack. He concludes that if Minis could also have demos on PSN -- yet another thing not allowed for that specific type of game -- “it would make sales skyrocket, as there are some gems on Minis, and perfect for the PlayStation Vita.”
Marsden notes that he and his team have asked Sony to change the rules and that they would “definitely” patch their games if Trophies and networking abilities were allowed.

http://uk.ign.com/articles/2012/06/11/does-a-lack-of-trophies-turn-playstation-gamers-off