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View Full Version : Nintendo's Reggie Fils-Aime: Wii U GamePad won't feature multi-touch



wraggster
June 13th, 2012, 00:59
http://www.blogcdn.com/www.engadget.com/media/2012/06/wiiuhandson-1339530510.jpg (http://www.engadget.com/2012/06/12/wii-u-gamepad-wont-feature-multi-touch/)The Wii U's (http://www.engadget.com/tag/WiiU/) 6.2-inch killer feature might look a whole lot like a tablet, but prospective buyers shouldn't expect it to function like one at all. In a recent interview with Kotaku, NOA (http://www.engadget.com/tag/nintendo/) prexy Reggie Fils-Aime (http://www.engadget.com/tag/reggie+fils-aime)confirmed that multi-touch capabilities will indeed be purposefully absent from the upcoming GamePad (http://www.engadget.com/2012/06/05/nintendo-wii-u-and-games-hands-on-video/). It's a puzzling omission for sure, but not one made lightly on Nintendo's part. According to Fils-Aime, the existence of hardware buttons on the controller itself render that full-blown slate functionality redundant, not to mention cost-prohibitive and "unwieldy." So you see, the Big N giveth and the Big N taketh away, but all in the name of user convenience. You can check out the full blow-by-blow with the House that Mario built's American keeper at the source link below.

http://www.engadget.com/2012/06/12/wii-u-gamepad-wont-feature-multi-touch/