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wraggster
June 24th, 2012, 23:33
http://www.blogcdn.com/www.joystiq.com/media/2011/01/gamcthulhusavesworld530.jpg (http://www.joystiq.com/2012/06/23/cthulhu-saves-mac-ios-and-android-on-june-28/)
Lovecraftian horror turned counterculture icon Cthulhu will attempt to reclaim his ability to destroy all of mankind once again this Thursday, June 28, whenCthulhu Saves The World (http://www.joystiq.com/game/cthulhu-saves-the-world) launches on OSX, iOS and Android, according toTouch Arcade (http://toucharcade.com/2012/06/22/cthulhu-saves-the-world-hitting-ios-android-and-mac-on-june-28/).

Each version of the game will run you a smooth $1.99, making these releases $1 cheaper than the PC version on Steam (http://store.steampowered.com/app/107310/?snr=1_7_suggest__13) and $1 more expensive than the original XBLIG jam. It's unclear whether the game will be a Universal iOS app, or if iPhone/iPad specific versions will be released at $1.99 each, though the game's classic JRPG-style interfaces should adapt well to touchscreen devices either way.

Launching on additional platforms has worked out well for Zeboyd (http://www.joystiq.com/2011/07/20/steam-releases-of-cthulhu-saves-the-world-breath-of-death-vii-o/) in the past; it'll be interesting to see if the game's street cred translates to success in the indie-saturated mobile market.

http://www.joystiq.com/2012/06/23/cthulhu-saves-mac-ios-and-android-on-june-28/