wraggster
July 5th, 2012, 15:06
Via http://forum.gbadev.org/viewtopic.php?t=17866&sid=a2abaf555ad83144fdce835d36cf7200
Hi there,
I'm developing a music player for FeOS. Currently it supports:
-AAC (.aac, .m4a)
-MP3
-OGG
-FLAC
-WAV (16 and 8 bit)
If you think there's a codec missing on this list, you can always write your own codec module: FeOSMusic will load this module and use it to decode a certain file (you can configure the module which FeOSMusic should load for a certain extension in audiocodecs.cfg).
I also added support for filtering: FeOSMusic comes bundled with a lowpass filter by default. And yes, you can add your own filters too:)
If you're not willing to compile FeOSMusic, you can download binaries at (a link to the source can be found there too):
The FeOSMusic site (http://mtheall.com/~Tomwi/FeOSMusic.html)
Tomwi
Hi there,
I'm developing a music player for FeOS. Currently it supports:
-AAC (.aac, .m4a)
-MP3
-OGG
-FLAC
-WAV (16 and 8 bit)
If you think there's a codec missing on this list, you can always write your own codec module: FeOSMusic will load this module and use it to decode a certain file (you can configure the module which FeOSMusic should load for a certain extension in audiocodecs.cfg).
I also added support for filtering: FeOSMusic comes bundled with a lowpass filter by default. And yes, you can add your own filters too:)
If you're not willing to compile FeOSMusic, you can download binaries at (a link to the source can be found there too):
The FeOSMusic site (http://mtheall.com/~Tomwi/FeOSMusic.html)
Tomwi