wraggster
December 31st, 2006, 17:12
The LTE Studios team have released a new version of LTE Game Engine which is now at v2.2
The main LTE Studios project is LTE Game Engine, a full featured game engine wich allow you to program your games (or applications) without having to fight with any of the pspsdk calls.
Heres whats new:
- Fixed IReadFile and IWriteFile to work with relative paths
- Added the method IVideoDriver::draw2DStretchedImage to draw stretched images.
- Added the method IAudioSound::setAutoStop(ms) to automatically stop the sound after
ms milliseconds
- Important fixes in the audio driver
- added getAbsoluteClippingRect to get the clipping rect in gui elements
- Added custom bones for Direct X meshes
- Added GUI progressbar
Download Here --> http://www.ltestudios.com/?home
The main LTE Studios project is LTE Game Engine, a full featured game engine wich allow you to program your games (or applications) without having to fight with any of the pspsdk calls.
Heres whats new:
- Fixed IReadFile and IWriteFile to work with relative paths
- Added the method IVideoDriver::draw2DStretchedImage to draw stretched images.
- Added the method IAudioSound::setAutoStop(ms) to automatically stop the sound after
ms milliseconds
- Important fixes in the audio driver
- added getAbsoluteClippingRect to get the clipping rect in gui elements
- Added custom bones for Direct X meshes
- Added GUI progressbar
Download Here --> http://www.ltestudios.com/?home