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wraggster
July 27th, 2012, 00:01
http://www.blogcdn.com/www.joystiq.com/media/2012/01/darksiders124_530x298.jpg (http://www.joystiq.com/2012/07/26/vigil-darksiders-3-depends-on-darksiders-2-sales-could-be-smal/)
Haydn Dalton, lead designer on Darksiders 2 (http://joystiq.com/game/darksiders-2) at developer Vigil Games, has some interesting ideas for Darksiders 3 – if THQ decides to greenlight a sequel. If Darksiders 2 is successful, Dalton told VideoGamer (http://www.videogamer.com/xbox360/darksiders_2/news/vigil_could_reduce_scope_for_darksiders_3_to_impro ve_detail.html), it's unlikely THQ would have Vigil shift development to another franchise.

Specifically, if Darksiders 2 manages to sell "4 or 5 million units," he said, THQ president Jason Rubin would likely want a sequel, though he might expect Vigil to "reduce the scope so that we can make it even higher polished." Doing so would give the game more focus, said Dalton.

Building a smaller open world with more detail isn't necessarily a bad thing – it worked wonders in Rocksteady's Batman games (http://joystiq.com/game/batman-arkham-city). A smaller world certainly wouldn't hurt THQ's unstable bottom line (http://www.joystiq.com/2012/07/24/THQ-Nasdaq-compliance/). It's also worth noting that 4 million units of any game is no small feat. To put things in perspective, Saints Row: The Third (http://joystiq.com/game/saints-row-the-third), one of THQ's most successful games, managed to ship 4.25 million units (http://www.joystiq.com/2012/05/15/saints-row-franchise-has-shipped-11-million-units-sr-the-third/)in roughly seven months.

Darksiders 2 launches August 14.

http://www.joystiq.com/2012/07/26/vigil-darksiders-3-depends-on-darksiders-2-sales-could-be-smal/