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View Full Version : Mass Effect 3 for Wii U



wraggster
August 3rd, 2012, 00:30
http://www.blogcdn.com/www.joystiq.com/media/2012/08/wiiushowcasewiipad_530x300.jpg
Every time the Mass Effect franchise leaps to a new console, it loses a chunk of Commander Shepard's history. Mass Effect 3 (http://www.joystiq.com/game/mass-effect-3) on Wii U, which has no previous games on which to build its galaxy-shaking conclusion, will include a new version of the "Genesis" interactive graphic novel by Dark Horse Comics. The stylized recap has been extended to include the events of both Mass Effect 1and Mass Effect 2.

After completing the truncated story and cementing some of Shepard's major decisions, you'll dive into Mass Effect 3 proper. It's only BioWare's second game for Nintendo consoles (following Sonic Chronicles: The Dark Brotherhood for DS), and appears to have suffered no obvious reductions compared to previous versions. Based on what I played at EA's Summer Showcase Event today – a snippet from Shepard's battle in a training ground for biotics – the game's Unreal-powered looks and framerate are comparable to the Xbox 360 and PS3 games. (The PC, of course, has the upper hand over all of them.)

The Wii U version adds an exclusive weapon, the M-597 Ladon, to Shepard's arsenal. It can target up to six enemies simultaneously (all marked in red on the HUD), and unleashes a barrage of devastating homing rockets once you pull the right trigger. The Wii U's pad takes a few moments to get used to if you're usually grafted to the Xbox 360 controller (the X button is where?), but once you're up to speed you can glance down and use some of the new control options.
http://www.joystiq.com/2012/08/02/hands-on-with-mass-effect-3-for-wii-u/