wraggster
August 6th, 2012, 20:42
Media Molecule (http://www.edge-online.com/filter/all/tags/137)'s community-driven platforming seriesLittleBigPlanet saw the seven millionth level published to its servers last night. To celebrate, the studio has created an infographic on the history of LBP.
Despite the series being four years old, there are still over 5000 player-created levels being published every day. Of course, a large proportion of those will be yet more side-on racing levels with badly placed checkpoints, but it's an eyebrow-raising stat nonetheless.
But the infographic goes into more detail than just dry DAU figures. Apparently, the studio killed 120 computers in the development of the series, and 150 keyboards. Its inbox received 448,925 emails from fans - 346 of which were from under-tens seeking employment opportunities.
And curiously, Media Molecule claims that if all its community levels were laid out end to end, they'd circle the earth six times, though we'd imagine that one would very much depend on your television set's display resolution.
While it's an amusing read, it highlights a sustained community involvement that is uncommon in the console space - a market more used to big launches and short tails - and offers comforting evidence that big-budget successes can still be far from generic.
For more stats on the game's journey to seven million levels, click the source link below.
Source: Media Molecule blog (http://www.mediamolecule.com/blog/article/littlebigplanet_the_road_to_7_million_levels/)
http://www.edge-online.com/news/littlebigplanet-reaches-7-million-community-levels
Despite the series being four years old, there are still over 5000 player-created levels being published every day. Of course, a large proportion of those will be yet more side-on racing levels with badly placed checkpoints, but it's an eyebrow-raising stat nonetheless.
But the infographic goes into more detail than just dry DAU figures. Apparently, the studio killed 120 computers in the development of the series, and 150 keyboards. Its inbox received 448,925 emails from fans - 346 of which were from under-tens seeking employment opportunities.
And curiously, Media Molecule claims that if all its community levels were laid out end to end, they'd circle the earth six times, though we'd imagine that one would very much depend on your television set's display resolution.
While it's an amusing read, it highlights a sustained community involvement that is uncommon in the console space - a market more used to big launches and short tails - and offers comforting evidence that big-budget successes can still be far from generic.
For more stats on the game's journey to seven million levels, click the source link below.
Source: Media Molecule blog (http://www.mediamolecule.com/blog/article/littlebigplanet_the_road_to_7_million_levels/)
http://www.edge-online.com/news/littlebigplanet-reaches-7-million-community-levels