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View Full Version : Solving the League of Legends community problem one player at a time



wraggster
August 23rd, 2012, 00:54
http://www.blogcdn.com/www.joystiq.com/media/2012/08/lologo.jpg (http://www.joystiq.com/2012/08/22/solving-the-league-of-legends-community-problem-one-player-at-a/)
As any of its millions of players will tell you, League of Legends (http://joystiq.com/game/league-of-legends) is a fun game. Those same players will likely also tell you that the game has a tremendously steep learning curve. With more than 100 playable champions, a dizzying array of items and demanding gameplay, getting to know the ropes is no easy feat. Speaking with senior producer Travis George at Gamescom, I asked how developer Riot Games was going to address the issue of easing players intoLeague of Legends.

The game already features bot training and a spectator mode, but what other systems could Riot implement to acclimate new players? His answer surprised me: The problem isn't the learning curve, it's the community.

http://www.joystiq.com/2012/08/22/solving-the-league-of-legends-community-problem-one-player-at-a/