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View Full Version : Sonic & Sega All-Stars Transformed dev impressed by Wii U graphics power



wraggster
August 27th, 2012, 18:58
http://www.blogcdn.com/www.joystiq.com/media/2012/08/wiiu.jpg (http://www.joystiq.com/2012/08/27/sonic-and-sega-all-stars-transformed-dev-impressed-by-wii-u-graphi/)
Sumo Digital (http://www.joystiq.com/tag/sumo-digital) didn't need to re-engineer the graphics of its upcoming game for Wii U, the developer disclosed in an interview. Sumo, currently working on Sonic & Sega All-Stars Racing Transformed (http://www.joystiq.com/tag/sonic-and-allstars-racing-transformed), was worried the game's "effects and shaders" would need an overhaul on Wii U. Instead, the British studio was left impressed by the new console. The game's executive producer, Steve Lycett, described the graphics processing unit's capability as a "surprise."

Lycett also praised the Wii U's memory, arguing that its abundance helps make the console's graphics equal to that of the Xbox 360 and PlayStation 3.

"The Wii U looks as good any of the HD platforms," Lycett told Official Nintendo Magazine (http://www.officialnintendomagazine.co.uk/41185/wii-u-specs-surprising-says-sonic-developer/), "The Wii U has way more memory, so we can take advantage of that with less compression on elements and textures, so it will look all lovely and shiny."

http://www.joystiq.com/2012/08/27/sonic-and-sega-all-stars-transformed-dev-impressed-by-wii-u-graphi/