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View Full Version : 2K forced Yager to 'tack on' Spec Ops multiplayer



wraggster
August 29th, 2012, 14:38
Additional player support was a failure and a waste of money, says lead designer Cory Davis

2K Games forced Yager into tacking on a “low quality” multiplayer to Spec Ops: The Line, the leader designer on the project has claimed.
Speaking to Polygon (http://www.theverge.com/gaming/2012/8/28/3269504/her-full-story-behind-spec-ops-the-line-williams-davis-pearsey-2kgames), Cory Davis said the publisher was determined to implement a multiplayer into the game, despite little interest from Yager to do so.

He went on to suggest that the “tacked on” multiplayer was a detriment to the project, and shed a negative light on the overall game, and called its inclusion in the finished title a failure.
"The multiplayer mode of Spec Ops: The Line was never a focus of the development," said Davis.
"But the publisher was determined to have it anyway. It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened - even at the detriment of the overall project and the perception of the game."

http://www.develop-online.net/news/41828/2K-forced-Yager-to-tack-on-Spec-Ops-multiplayer