wraggster
September 5th, 2012, 23:55
http://www.blogcdn.com/www.joystiq.com/media/2012/09/iamalive.jpg (http://www.joystiq.com/2012/09/05/i-am-alive-available-for-pcs-tomorrow-actually/)
In more shenanigans around quiet releases (http://www.joystiq.com/2012/08/31/gotham-city-impostors-f2p-arrives-on-steam-very-very-quietly/), Ubisoft today stealthily brought forward the PC release of I Am Alive (http://www.joystiq.com/tag/i-am-alive) by one week, meaning it should be out tomorrow. Ubisoft originally scheduled the urban disaster game for a September 13 release, but quietly altered Steam (http://store.steampowered.com/app/214250/) and Ubishop (http://shop.ubi.com/store/ubiemea/en_GB/pd/productID.255149000/sac.true) pages to say otherwise. We've reached out to Ubisoft for comment on the changed release date.
What seems like more bungling around release dates is, in many ways, a fitting end to I Am Alive's tumultuous development (http://www.joystiq.com/2012/03/07/i-am-alive-review/). It was originally designed as a full retail release, but after months of silence it eventually (http://www.joystiq.com/2011/09/29/i-am-alive-confirmed-by-ubisoft-as-an-xbla-psn-title/) became an Xbox Live Arcade and PlayStation Network download. Nonetheless, the game successfully clambers onto various PC portals tomorrow for $14.99.
http://www.joystiq.com/2012/09/05/i-am-alive-available-for-pcs-tomorrow-actually/
In more shenanigans around quiet releases (http://www.joystiq.com/2012/08/31/gotham-city-impostors-f2p-arrives-on-steam-very-very-quietly/), Ubisoft today stealthily brought forward the PC release of I Am Alive (http://www.joystiq.com/tag/i-am-alive) by one week, meaning it should be out tomorrow. Ubisoft originally scheduled the urban disaster game for a September 13 release, but quietly altered Steam (http://store.steampowered.com/app/214250/) and Ubishop (http://shop.ubi.com/store/ubiemea/en_GB/pd/productID.255149000/sac.true) pages to say otherwise. We've reached out to Ubisoft for comment on the changed release date.
What seems like more bungling around release dates is, in many ways, a fitting end to I Am Alive's tumultuous development (http://www.joystiq.com/2012/03/07/i-am-alive-review/). It was originally designed as a full retail release, but after months of silence it eventually (http://www.joystiq.com/2011/09/29/i-am-alive-confirmed-by-ubisoft-as-an-xbla-psn-title/) became an Xbox Live Arcade and PlayStation Network download. Nonetheless, the game successfully clambers onto various PC portals tomorrow for $14.99.
http://www.joystiq.com/2012/09/05/i-am-alive-available-for-pcs-tomorrow-actually/