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View Full Version : How Guardians of Middle-earth innovates on the MOBA gametype



wraggster
September 5th, 2012, 22:56
http://www.blogcdn.com/www.joystiq.com/media/2012/09/guardiansaragorn.jpg
We first saw Guardians of Middle-earth (http://joystiq.com/game/guardians-of-middle-earth) in action back at E3 this year, and it was quite impressive even then. Monolith has taken the PC-centric gameplay of the emerging MOBA (or DotA, or LoL, or even action RTS, whatever you like to call it) genre, and translated it over to a console and a controller. But since that first play at E3, I've gotten a few more chances to play the game at Comic-Con and PAX. GOME (acronyms!) is more than just a console clone of the popularLeague of Legends (http://joystiq.com/game/league-of-legends) and the upcoming Dota 2 (http://joystiq.com/game/dota-2).

Monolith has iterated on this complex strategy/action genre in a few different ways. Here's a list of five different things, whether you're a level 30 summoner or a Venomancer newbie, that you'll find new and interesting about Guardians of Middle-earth when it arrives for consoles later this year.

http://www.joystiq.com/2012/09/05/how-guardians-of-middle-earth-innovates-on-the-moba-gametype/