PDA

View Full Version : How the Pirate Bay Can Be an Asset To Game Developers



wraggster
September 8th, 2012, 21:54
"It's been five years since Radiohead brought the pay what you want (http://en.wikipedia.org/wiki/Pay_what_you_want) model to the public with their successful sale of their 'In Rainbows' album. Now, here's a fresh example of how a game developer is making The Pirate Bay work for him (http://arstechnica.com/gaming/2012/09/how-one-game-developer-is-making-the-pirate-bay-work-for-him/) by offering his game, McPixel, for free and letting people pay what they want. Currently TPB has more than 5000 applicants wanting to do the same. 'Sosowski isn't worried that promoting a game on a site known for piracy might be more effective at attracting more pirates than actual paying customers. "The game was already available on TPB beforehand, and I believe if someone didn't want to pay, he just didn't ... It is up to people to decide how much they would like to pay for the game, and I have no worries. I am happy that more people can enjoy my game. ... TPB is one of the most visited sites in the Internet, and simply having a game there is a form of advertisement and promotion.

http://games.slashdot.org/story/12/09/08/1530238/how-the-pirate-bay-can-be-an-asset-to-game-developers