PDA

View Full Version : Splinter Cell: Conviction 'became a rescue job'



wraggster
September 12th, 2012, 22:54
Blacklist creative director Maxime Béland calls previous installation a stepping stone

Splinter Cell: Conviction became a rescue job after a trouble development, Blacklist's creative director Maxime Béland has claimed.
Conviction was an action-oriented reboot of the popular stealth series, but many fans were upset with some of the changes.

"I'm not going to go into the whole story," Béland told Joystiq (http://www.joystiq.com/2012/09/11/splinter-cell-blacklist-aims-to-take-convictions-promise-to-th/).
"But Conviction was kind of a rescue job for me."
He and another producer were "brought in because it wasn't going well. We changed the direction and kind of shipped the game in two years. So Conviction is very sweet and sour for me."

http://www.develop-online.net/news/41936/Splinter-Cell-Conviction-a-rescue-job